Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby Gedrean » Wed Jan 26, 2011 2:05 am

babyhero09 wrote:I'm 11 and play Haven and Hearth even after like 5 deaths(in 2 months) If it does become pay2play please don't make it 19.99$ a month :(


Seriously? This game will never top the cost of World of Warcraft at $15 a month. I would expect this game's subscription rate, at most, to be around $3.95 a month - it's not that it's low quality but the fact is this isn't a "high-end" heavy graphics gotta pay a zillion support guys kinda game. Honestly, 3.95 a month or even 4.95 a month ($5 USD) would be reasonable. I think 5euros would be a bit much a month (that'd be like 8 or 10 bucks USD a month)... Considering the 6month price for WoW is $13 a month USD?
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
Gedrean
 
Posts: 222
Joined: Wed Dec 29, 2010 5:30 am

Re: Game Development: Salem & Haven

Postby halloween » Wed Jan 26, 2011 2:34 am

http://forum.paradoxplaza.com/forum/sho ... YC%2Fpage2

go here and scroll down a little bit..more screen shots from the game.. :D
halloween
 
Posts: 128
Joined: Thu Jul 29, 2010 9:51 am

Re: Game Development: Salem & Haven

Postby warrri » Wed Jan 26, 2011 2:47 am

Jorb, sorry, i havent read the whole thread, but will Salem have the same amount of things looking like penises?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Game Development: Salem & Haven

Postby spectacle » Wed Jan 26, 2011 8:15 am

Gedrean wrote:Seriously? This game will never top the cost of World of Warcraft at $15 a month. I would expect this game's subscription rate, at most, to be around $3.95 a month - it's not that it's low quality but the fact is this isn't a "high-end" heavy graphics gotta pay a zillion support guys kinda game. Honestly, 3.95 a month or even 4.95 a month ($5 USD) would be reasonable. I think 5euros would be a bit much a month (that'd be like 8 or 10 bucks USD a month)... Considering the 6month price for WoW is $13 a month USD?


H&H also has a lot smaller potential market than WoW, so they would have to charge a decent amount just to cover costs. I don't see any reason why playing a finished H&H should be any cheaper than playing WoW. Really, getting people to open their wallets in the first place is the hard part, after that it doesn't really matter if its 5, 10 or 15 dollars.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Game Development: Salem & Haven

Postby Resture » Wed Jan 26, 2011 9:06 am

I personally don't mind the character graphics.
User avatar
Resture
 
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Re: Game Development: Salem & Haven

Postby jorb » Wed Jan 26, 2011 1:24 pm

babyhero09 wrote:I'm 11 and play Haven and Hearth even after like 5 deaths(in 2 months)


Assuming you aren't an FBI agent posing as an elven year old: Kid, you are badass. That is really cool. :)

warrri wrote:Jorb, sorry, i havent read the whole thread, but will Salem have the same amount of things looking like penises?


... did you ever doubt that?

Grog wrote:
On the aesthetic front, the character avatar looks like something out of Animal Crossing

indeed :mrgreen:


AC is one of my stated references, actually. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Salem & Haven

Postby jorb » Wed Jan 26, 2011 1:38 pm

Jackard wrote:
Onionfighter wrote:I find it amazing that there is all this speculation about how the talked about mechanics will work while the H&H community knows exactly how they work.

How could this ever work you guys!! It has no quests, what is there to do? Won't it be a griefers paradise?? im frightened of this new and terrible future please hold me Image
    - 60% of comments


lol. Your way with words never ceases to amaze me. Seriously though, you'll have to forgive them. I would wager a bet that they come from the perspective of MMOs where ganking is commonplace simply because there are no real consequences to death other than a slight annoyance to the person who gets "killed".
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Salem & Haven

Postby Cajoes » Wed Jan 26, 2011 2:16 pm

jorb wrote:
Jackard wrote:
Onionfighter wrote:I find it amazing that there is all this speculation about how the talked about mechanics will work while the H&H community knows exactly how they work.

How could this ever work you guys!! It has no quests, what is there to do? Won't it be a griefers paradise?? im frightened of this new and terrible future please hold me Image
    - 60% of comments


lol. Your way with words never ceases to amaze me. Seriously though, you'll have to forgive them. I would wager a bet that they come from the perspective of MMOs where ganking is commonplace simply because there are no real consequences to death other than a slight annoyance to the person who gets "killed".


Struggling to see how HnH is different in this regard... Except that death is a greater annoyance.
User avatar
Cajoes
 
Posts: 682
Joined: Sat Jul 11, 2009 2:04 am

Re: Game Development: Salem & Haven

Postby Melgui » Wed Jan 26, 2011 4:51 pm

halloween wrote:http://forum.paradoxplaza.com/forum/showthread.php?516902-GuileMike-s-AAR-on-the-Paradox-Interactive-Convention-2011-in-NYC%2Fpage2

go here and scroll down a little bit..more screen shots from the game.. :D



Yeah! M&B with Fire & Sword screens too!
Melgui
 
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Re: Game Development: Salem & Haven

Postby Wolfang » Wed Jan 26, 2011 6:10 pm

Shortly afterwards, in December 1620, a permanent settlement was established near present-day Plymouth by the Pilgrims, English religious separatists arriving via Holland, after they famously disembarked at Plymouth Rock (THIS IS PROBABLY THE FAMOUS ART OF SALEM WITH THE GUYS WITH CROSSES). The Massachusetts Bay Colony, which would come to dominate the area, was established in 1628 with its major city of Boston established in 1630. (ALSO MAKES SENCE)

Banished from Massachusetts for heresy, Roger Williams led a group south, and founded Providence, Rhode Island in 1636 (THIS FITS IN WITH THE WHOLE WITCHCRAFT THING). On March 3 of the same year, Thomas Hooker left Massachusetts and the Connecticut Colony was granted a charter, establishing its own government in Hartford. At this time, Vermont was yet unsettled, and the territories of New Hampshire and Maine were governed by Massachusetts.

Even during the early stages of English colonization, relations with the indigenous peoples of New England began to sour. Preliminary trade with Europeans had already significantly reduced and weakened native populations via disease and epidemic. The fur supply was soon exhausted, forcing hunters to travel farther into the territories of neighboring tribes, such as the Mohawk and the Haudenosaunee (known to European settlers as the Iroquois) of Eastern New York. As demand for local goods, like beaver pelts, by English companies rose, so did tensions between existing indigenous communities. Permanent English settlement, through which colonists seized or claimed land and began to apply Puritan laws to native peoples, only exacerbated the situation.




Just trying to increase my knowledge as to what to expect =D
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

Image
User avatar
Wolfang
 
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest