Game Development: Keeping up with the Joneses

Announcements about major changes in Haven & Hearth.

Re: Game Development: Keeping up with the Joneses

Postby Seizure » Wed Jul 17, 2013 5:01 pm

95% sure the timer for houses starts when its sign gets placed.
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Re: Game Development: Keeping up with the Joneses

Postby ArvinJA » Wed Jul 17, 2013 5:10 pm

Oddity wrote:If someone from W2 has it in their cache and sends it to me :lol: It can't be found in the res files, even though there's other cool pre-W3 stuff in there

inb4 getting sued
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Game Development: Keeping up with the Joneses

Postby Seizure » Wed Jul 17, 2013 8:28 pm

Hmm, does anyone remember why wind swords were removed in the first place? Was it just that they didnt fit in with the rest of the game?
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Re: Game Development: Keeping up with the Joneses

Postby NOOBY93 » Wed Jul 17, 2013 8:35 pm

Seizure wrote:Hmm, does anyone remember why wind swords were removed in the first place? Was it just that they didnt fit in with the rest of the game?

Wind chimes or whatever were bombs
You could bomb stuff with 'em
Jalpha wrote:I believe in my interpretation of things.
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Re: Game Development: Keeping up with the Joneses

Postby Seizure » Wed Jul 17, 2013 8:37 pm

Oooh yeah... How did I forget about that? :lol:

Those were fun to play with.
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Re: Game Development: Keeping up with the Joneses

Postby Grog » Thu Jul 18, 2013 5:54 am

and you could feed them to make them stronger.
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Game Development: Keeping up with the Joneses

Postby NOOBY93 » Thu Jul 18, 2013 9:04 am

Grog wrote:and you could feed them to make them stronger.

Feed 'em gunpowder :lol:
Jalpha wrote:I believe in my interpretation of things.
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Re: Game Development: Keeping up with the Joneses

Postby Seizure » Fri Jul 19, 2013 2:41 pm

I just noticed, the 'drying time' of the village idol does not have a timer.

It would make sense to bring that into line with the others, displaying time until being able to use/complete it.
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Re: Game Development: Keeping up with the Joneses

Postby Wiolant » Sat Jul 20, 2013 8:35 am

Rams, houses and walls now present the amount of time left before they can be built/used.

That's actually pretty cool. Thanks for the update!
...better keep it gramat.
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Re: Game Development: Keeping up with the Joneses

Postby Samu » Sat Jul 20, 2013 11:46 pm

HasseKebab wrote:
MrGemini wrote:As next Update plz ban all Ponies.


agreed, +1 rep.


Agreed +2
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