The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby btaylor » Sun Dec 29, 2013 5:41 am

Image

DO WANT
The unfed mind devours itself. - Gore Vidal
User avatar
btaylor
 
Posts: 1691
Joined: Thu Oct 22, 2009 1:37 am

Re: The Ghost of Christmas Future

Postby jordancoles » Sun Dec 29, 2013 5:50 am

EYESSS
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: The Ghost of Christmas Future

Postby Nate_H » Sun Dec 29, 2013 6:10 am

The portrait could be made with vectors à la Haven 1.0 instead of a 3d portrait. It would be nice to have a way to personalize characteristics like beard, eyes, nose, etc.
Too legit to quit.
User avatar
Nate_H
 
Posts: 33
Joined: Sun Jun 02, 2013 7:38 am

Re: The Ghost of Christmas Future

Postby Oddity » Sun Dec 29, 2013 6:18 am

Nate_H wrote:The portrait could be made with vectors à la Haven 1.0

What do you mean by "vectors" here?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: The Ghost of Christmas Future

Postby loftar » Sun Dec 29, 2013 6:29 am

Nate_H wrote:The portrait could be made with vectors à la Haven 1.0 instead of a 3d portrait. It would be nice to have a way to personalize characteristics like beard, eyes, nose, etc.

It could, but one of the very nice things with doing it this way is that we don't have to maintain a dual resource hierarchy for ingame vs. portrait appearance. ;)

Even then, I'm considering changes that would allow face customization as it is.

Gray wrote:Or would that system be obsolete now that the engine is 3d?

It is important to note that 3D is mainly used for drawing and that the server is still pretty much 2D only, except for having a height map. That said, however, the potential changes I mentioned on page 10 could possibly also be used to provide for more freedom in building as well. I must reiterate, however, that I cannot predict whether those changes will actually come to pass, since I haven't figured them out completely yet.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future

Postby MrBunzy » Sun Dec 29, 2013 7:10 am

loftar wrote:is still pretty much 2D only, except for having a height map.

Whats the deal with cliffs. They look nice in the screenshot, but in my brief experience with Salem, the hills were on of the most obnoxious things I had to deal with. Terra-forming them seemed like another pointless time-sink without much redeeming gameplay quality. Anything different in mind for hafen? I mean, its not like the current cliffs in haven are much better, but can always hope for something better :lol:.
(once and futue king btw)
MrBunzy
 
Posts: 360
Joined: Tue Nov 30, 2010 11:48 pm

Re: The Ghost of Christmas Future

Postby Yolan » Sun Dec 29, 2013 11:40 am

Question

Can you give us some idea of how you envision the game to work as compared to current Haven? Some kind of updated manifesto or something would be appreciated.

What I really want to know is, are you hoping to make a game that basically functions like the current one, but prettier, with some problems ironed out and a few new features, or does Haven 1.0 represent in gameplay terms still a half-developed phaze of something that might end up looking quite different?



Opinion

I think the fundamentals of Haven are pretty awesome, in terms of starting with absolute freedom (no safety zones etc.) and allowing the human beings to make the world into what they want it to be, rather than the game forcing something onto them that is too specific. But political/urban development of a post-village level would be nice to see. What I want really, are new mechanics that relatively seamlessly fit on top of the existing basic idea of sandbox freedom. So, human beings make an empire, which could generate cities, areas of relative stability and safety for noobs to noob it up, taxation, law enforcement etc. Yet that same empire could crumble, break up, be ripped apart by war, and return to woodland.
User avatar
Yolan
 
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: The Ghost of Christmas Future

Postby Xcom » Sun Dec 29, 2013 11:54 am

Oddity wrote:So do you guys plan to only send the client things they're supposed to be able to see, so darkness will actually work (no potential for nightvision mods)?

If then then I hope you at least succeed in making night time look good instead of just eye-straining.


If objects were only sent to the client on bases of line of sight it would not only make combat near impossible for people with lower ping but just plain frustrating and a complete nightmare for anyone outside of Europe.

Although it would be a great thing to have unknown dots show up on map before they got close enough to show up in visual sight and have the distance altered based on night/day or stealth vs tracking.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: The Ghost of Christmas Future

Postby dagrimreefah » Sun Dec 29, 2013 11:58 am

Make the character models a little taller=perfection. I'm also digging the non-cartoony avatar.
User avatar
dagrimreefah
 
Posts: 2635
Joined: Wed May 25, 2011 3:01 am

Re: The Ghost of Christmas Future

Postby Dixie » Sun Dec 29, 2013 12:09 pm

Damn that looks awesome. Looking forward to becoming a dedicated Haven player again (provided the gameplay improvements are as improved as the graphics seem to be;)

jorb wrote:Image

More in the year to come.

Merry Xmas!
Image
User avatar
Dixie
 
Posts: 43
Joined: Thu Mar 01, 2012 11:48 pm
Location: Tennessee

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 1 guest