
Fostik wrote:...but there always will be a guy who has all you have, but better, even more lp, ua in pvp...
Fostik wrote:APXEOLOG wrote:I have different expirience. Even without top resources there is number of products you can trade: any-q steel, silk (merchant robes), q30+ MBC/Jorb.
You can always trade semi-top clay, enough to make ~q90+ clay pots so you will be able to progress with your silk/cheese to q90+ wich is already pretty high q (depending on the wold length ofc). Top resources are usually tradeable too, not from the world start, but in 1-2 months. All you need in this game is just will to play.
*Also i forgot to say about cows/sheeps. There is no spots of cows you know. It's up to you to have the best cows in the world.
...but there always will be a guy who has all you have, but better, even more lp, ua in pvp...
NaoWhut wrote:Fostik wrote:...but there always will be a guy who has all you have, but better, even more lp, ua in pvp...
My whole thing was killing people with
better stats than i had... That's what
turned me on.
my highest UA character ever was around
....500? maybe? when the average for that
time was 700+ i believe. My last character
was purely Archer based with a high MC stat
for tanking and breaking the defense bars
(mostly to panic other players or allow my
allies to kill them).
Everyone will always have everything better
than you. Everyone will have more chances
and opportunities than you. You will always
be the underdog, that's the way life is. You
merely have to see your opportunities and
make the best out of them. You find a ql98
spot of clay right off the bat?
murder it.
Make sure no one even sees the slightest ql
difference between a single tile of clay. Get
a multi-claim up and cover the entire node.
Make 20 alts, have ~13 of which online at all
times. Put their hearthfires in sight but behind
your walls. You are now a worrying sight and
people will feel a slight bit of nervousness as
they scope out your area.
If you want to win, you can always win, you
can always be successful in any manner you
see fit. However, if you blame the system or
others.... you will fail. Look for every little
opportunity you get and take it.
Or complain and say it's not fair. That works
Qeeet wrote:
it seems like you're talking about real life. The game is not real life. lol
The purpose of any game is to enjoy the process. I like hardcore games, but there should be always some limit: not to live the game.
Fostik wrote:If you will correct this aspects H&H will not be a zombie.
dafels wrote:I hope you guys add some kind of sieging system, where you have to actually defend the village against the attackers, not like it's now, you just port out all your characters hfs and port all your stuff safely to an another safe wall. It should be more like, defend or die.
And please, no rams, it takes so little effort to build one and so much effort to camp it, to be later destroyed by some swarm of stupid alts. And there should be something done against alt-vaulting items, there should be a system similiar like salem has against alt vaulting.
And don't forget about a village managment system pls
krikke93 wrote:painhertz wrote:Ok, now that it has a release date can we STOP CALLING IT FUCKING HAFEN? he clearly says "The new and improved Haven and Hearth". so yeah, same name as always.
We call it Hafen because the current Haven and Hearth will keep existing, just to make a distinction. Have you never learnt how to edit your posts instead of triple-posting, Pain?
Also, really hyped for this. Not sure if I completely like the graphics or not (the lighting is very well done tho), so I'm hoping there's enough extra content. Can't wait to try it out
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