Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby Jackard » Sun Mar 21, 2010 8:52 pm

what could be more reliable and accurate than a google poll of our loyal chinese schoolgirl playerbase? nothing methinks
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Re: Game Development: Removed Grievous Damage From Ants

Postby Pansy » Sun Mar 21, 2010 8:56 pm

The change to stamina is now making it practical to remove stumps for the blocks and to clean up the area. I like that.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Wolfang » Sun Mar 21, 2010 9:18 pm

Now i believe the next step would be to make ants give grievious damaga again.
Not just to everyone, but to the 2% of the H&H world that are allergic to ant stings.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Game Development: Removed Grievous Damage From Ants

Postby Garlicman » Sun Mar 21, 2010 9:20 pm

Pansy wrote:The change to stamina is now making it practical to remove stumps for the blocks and to clean up the area. I like that.


Yes! I so don't like stumps that i remove them almost everywhere i go.
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Re: Game Development: Removed Grievous Damage From Ants

Postby ImpalerWrG » Sun Mar 21, 2010 9:47 pm

jorb wrote:Haha, lol. Found Haro port. Stole two chests that were *just* off the village claim! xD

Thanks for the wine, guys! :D


Dang it, I remembered I'd left those chests by the water side and off the village claim last night as I was going to bed, well at least I know who to blame now. Fortunately all he got was two bottles of wine, some parchments and a bottle or two of ink and we can easily replace all of it easily.
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Re: Game Development: Removed Grievous Damage From Ants

Postby sirsygnus » Sun Mar 21, 2010 9:50 pm

S :? ok i really hate this boar thing.. bear were easely visible and you had to be almost on them before they aggro you and they were kind of few... boar are like 1 each screen and aggro you even when there not in your screen. i loved to explore and forage, now , mixed with lag, client break-dancing, PK and boar that kill you in 2 hits, (and im lucky) its unbearable... well time to close this game until a next wipe like me and my mates did in december. Thank for your effort DEVs and continue, this game have potentiel but i predict that this boar thing will make some to leave, unless you always spend your time between your 4 walls, you will hate this new future more than anything else.
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Re: Game Development: Removed Grievous Damage From Ants

Postby NaoWhut » Sun Mar 21, 2010 10:45 pm

With the decrease in animal spawns
the boars coming out of their hiding
spots seems to even it out.

No more walking past any four legged
lp dispensers ^^
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Re: Game Development: Removed Grievous Damage From Ants

Postby DrSun » Sun Mar 21, 2010 11:03 pm

seedbags are so baggy now.
try shift-click on a seed. you can make it jump inside one seedbag.
- MAKE IT POSSIBLE TO SHIFT+WHEEL to transfer seeds from seedbag to ANOTHER CONTAINER like cupboard, not only inventory
- MAKE IT POSSIBLE to PLANT GRASS from seedbags
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Re: Game Development: Removed Grievous Damage From Ants

Postby arriel » Sun Mar 21, 2010 11:46 pm

The boar problem.
At very least make stealth+INT useful at avoiding aggro from animals. Raise LP gained from hunting to at least as much as less animals one have to hunt now to gain daily amount of food (so a hunter can at least gain enough LP to actually level up that stealth).
Oh yeah, and at least x5 hunger, x10 is really, really ridiculous.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Flocke » Sun Mar 21, 2010 11:49 pm

Pansy wrote:Hm... if bread no longer gives con, how the heck am I going to get any con food?? There are no aurochsen in my area, there are no apples and I have no tin to craft a frying pan to get it from eggs.


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use "Plant Grass" and create your own grassland!
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