Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby Serpensio » Tue Mar 15, 2011 4:52 pm

Rhiannon wrote:Let me illustrate further.
Typical Facebook games for example require as major components of success
Aggravate as many of your friends as possible to be your "neighbors" to recieve benefits, bonuses and group circle jerks for items..ect. Refusal to do so = severe lack of progress and even refusal by game to let you advance.
Use time delay actions to recieve game currency/points
replace real time actions with stated time delay actions to avoid bandwidith/server overload issues.
penalize real time actions to psudo force compliance with previous point by making said actions result in account/toon/avatar drain

and that's just a few, how exactly does this "new" gameplay style NOT move dramatically in that direction? And yes, I am seriously asking, both that and for your reasoning as to why you think your hivemind style and hermit/small collective style is so incompatible in a sandbox? I mean we, I, and all the hermits/small collectives I knew were never bothered by your type of play...so what did their type of play do to you guys that was so bad or hampered your playing?

While I disagree with her accusations, her description of the game as it now stands is the exact same as I have encountered.

World 4 was the most perfect game I had ever found (not completely perfect, but I digress), how is it that world 5 can be the exact opposite?

I don't give a shit about Grinders and Bots, they never bothered me, and I never cared about "keeping up with the neighbors" either. So "Learn by doing" was the perfect way to develop my character.

The absolute LAST thing I want to do is wait for timers to run down just so I can get the essential skills so I can DO the things I WANT to do. At least in World 4 I could actively WORK to accomplish the goals I set in-game. Crafting trinkets and toys or trekking across the world in search of high quality materials to use for said trinkets and toys or various otherwise "useless" items is NOT how I want to spend my time playing.
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Re: Game Development: World 5

Postby Avu » Tue Mar 15, 2011 4:54 pm

Let the bots chip stones. Cat gold is the shittiest curiosity there is. Toy chariots are almost as bad.
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no righteous man raises his hand against the innocent,
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Re: Game Development: World 5

Postby howyadoin988 » Tue Mar 15, 2011 4:55 pm

Gray wrote:I agree that everything you do should have an impact in character development, even if its not the first time.

I suggest that lp gain per action is added a gain but make it a 5% of what it used to be so that curios are still very rewarding and stuff like buckets at full change/peace only give some meager 10lp.

That is if you are not gonna add a skill system that allows skills to be raised acording to usage.


Did you just arbitrarily pick an amount of LP and a belief slider to include in sentence two? :roll:
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Re: Game Development: World 5

Postby zacty » Tue Mar 15, 2011 4:56 pm

i agree with serp, and anyone who says "well your clearly missing the point" then what is the point? alot of people find progress fun, and you cant make progress half as fast you could before, i never had to grind for LP in W3 or 4 i just got the LP i needed helping my village, farming my food, and doing the things i needed, now i dont have anywhere NEAR the LP i need to make decent progress.
i really need to find a good signature
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Re: Game Development: World 5

Postby Kaios » Tue Mar 15, 2011 5:26 pm

zacty wrote:i agree with serp, and anyone who says "well your clearly missing the point" then what is the point? alot of people find progress fun, and you cant make progress half as fast you could before, i never had to grind for LP in W3 or 4 i just got the LP i needed helping my village, farming my food, and doing the things i needed, now i dont have anywhere NEAR the LP i need to make decent progress.


What a retard fucking viewpoint. Any progress is progress, and if it's slower than getting to a certain point is only more rewarding. Especially when you can say "I didn't have to macro to do this, and I'm still keeping up with most everyone else."
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Re: Game Development: World 5

Postby fart69 » Tue Mar 15, 2011 5:27 pm

Kaios wrote:
zacty wrote:i agree with serp, and anyone who says "well your clearly missing the point" then what is the point? alot of people find progress fun, and you cant make progress half as fast you could before, i never had to grind for LP in W3 or 4 i just got the LP i needed helping my village, farming my food, and doing the things i needed, now i dont have anywhere NEAR the LP i need to make decent progress.


What a retard fucking viewpoint. Any progress is progress, and if it's slower than getting to a certain point is only more rewarding. Especially when you can say "I didn't have to macro to do this, and I'm still keeping up with most everyone else."

Character development and world development are separate items now. That's most people's main complaint with the new system.
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Re: Game Development: World 5

Postby howyadoin988 » Tue Mar 15, 2011 5:29 pm

fart69 wrote:
Kaios wrote:
zacty wrote:i agree with serp, and anyone who says "well your clearly missing the point" then what is the point? alot of people find progress fun, and you cant make progress half as fast you could before, i never had to grind for LP in W3 or 4 i just got the LP i needed helping my village, farming my food, and doing the things i needed, now i dont have anywhere NEAR the LP i need to make decent progress.


What a retard fucking viewpoint. Any progress is progress, and if it's slower than getting to a certain point is only more rewarding. Especially when you can say "I didn't have to macro to do this, and I'm still keeping up with most everyone else."

Character development and world development are separate items now. That's most people's main complaint with the new system.


What are you talking about?
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Re: Game Development: World 5

Postby Kaios » Tue Mar 15, 2011 5:29 pm

Guess what, character development hinges on what you do in regards to "world development" as you call it. Have fun thinking otherwise though and crying about it all day.
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Re: Game Development: World 5

Postby fart69 » Tue Mar 15, 2011 5:30 pm

Kaios wrote:Guess what, character development hinges on what you do in regards to "world development" as you call it. Have fun thinking otherwise though and crying about it all day.

I can build a road and 3 timber houses and not gain a single learning point. They are two separate tasks now.
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Re: Game Development: World 5

Postby Kaios » Tue Mar 15, 2011 5:32 pm

Ok I misunderstood what you meant by world development then. Those are shit tasks and no one likes doing them but they have to be done and that's how it should be. I am talking more like farming/mining/leather-working/tree planting and all those tasks you do to increase the quality of your items. Sure they don't give LP now but you have a chance of getting curiosities from most and raising the quality of your items is just as important as developing your character.
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