The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby loftar » Fri Feb 20, 2015 7:19 am

Cowboyv70 wrote:Why do people dont want it 3D so it didnt lag? :|

viewtopic.php?f=6&t=34773&p=501107#p501107
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby overtyped » Fri Feb 20, 2015 9:12 am

loftar wrote:
Cowboyv70 wrote:Why do people dont want it 3D so it didnt lag? :|

viewtopic.php?f=6&t=34773&p=501107#p501107

no
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: The Ghost of Christmas Future

Postby Arcanist » Fri Feb 20, 2015 10:10 am

jorb wrote:Also, the UI is still 2D, so from my perspective there's still a fair amount of 2D look and feel going into things like inventories and UI and whatnot.


Have you considered a 3D UI?
User avatar
Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: The Ghost of Christmas Future

Postby Metruption » Fri Feb 20, 2015 3:06 pm

RustyBuckitt wrote:
Fluffin' das post count much?

Eu tu brut...?
User avatar
Metruption
 
Posts: 358
Joined: Tue Jun 10, 2014 12:26 am

Re: The Ghost of Christmas Future

Postby Kaios » Fri Feb 20, 2015 3:14 pm

jorb wrote:Also, the UI is still 2D, so from my perspective there's still a fair amount of 2D look and feel going into things like inventories and UI and whatnot.


Exactly, that's what I thought as well. You people need to get your fuckin' eyes checked if you think the models and everything else in this game look like Salem, they look more similar to Haven than Salem other than the terrain perhaps.

I think the graphics look quite nice, they certainly don't look like "poos" and this is coming from someone who is still playing Archeage which in my opinion has an amazing graphics quality yet still the comparison does not tempt me to dis these graphics in the least.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future

Postby painhertz » Fri Feb 20, 2015 5:24 pm

The new graphics are beautiful, very lifelike movement, smooth, and just a bit cartoony but that's to be expected. No comparison to Salem.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Re: The Ghost of Christmas Future

Postby brohammed » Fri Feb 20, 2015 6:49 pm

Those are some nice animations, I have to say.
User avatar
brohammed
 
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: The Ghost of Christmas Future, II

Postby eql » Sat Feb 21, 2015 2:49 pm

sabinati wrote:
eql wrote:will there be anything for the players who were there since the start?


a game


Hah sab, you were always funny.
User avatar
eql
 
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: The Ghost of Christmas Future, II

Postby TaurenShaman » Sat Feb 21, 2015 6:35 pm

Im not sure, but on video it seems that crop harvesting is automatic.
TaurenShaman
 
Posts: 16
Joined: Wed Nov 19, 2014 12:11 pm

Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Sat Feb 21, 2015 7:54 pm

TaurenShaman wrote:Im not sure, but on video it seems that crop harvesting is automatic.

Yes, it looks like it. We see Loftorb begin to harvest and it continues to walk to the next patch and continue harvesting. The only manual actions were to begin and to end.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 2 guests