TeckXKnight wrote:I highly doubt it.
that makes me sad. whilst i understand the reasoning (imagine the QQ), it gives people a hub where they can go to avoid all danger does it not?
TeckXKnight wrote:I highly doubt it.
hazzor wrote:TeckXKnight wrote:I highly doubt it.
that makes me sad. whilst i understand the reasoning (imagine the QQ), it gives people a hub where they can go to avoid all danger does it not?
Onionfighter wrote:I'm not sure a "safe zone" would work with the crime and justice mechanics.
Onionfighter wrote:I'm not sure if you are familiar with the old ring of brodgar, but there are some major disadvantages to having a centralized spawning area, or even just a place where everyone goes to trade.
danvath wrote:Could have zoned area that a noob could spawn in and would allow them to stay there a certain mount of time before autoporting them to the willderness. This way they can fully play and get situated beforee ending up in a random spot. Giving noobs a buff for not being ablee to be killed because that will allow more alt spamming enemy cities. Also most people do not want to create new characters every major update. This means more large city mechanics. Such as if you have 25 people in village then your walls re 25% stronger. If they keep feps and allow mas gaining of str.
Users browsing this forum: Claude [Bot] and 0 guests