Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby WarpedWiseMan » Tue Mar 15, 2011 10:16 pm

Trying to explain simple game mechanics to a retard is pointless. Save yourself time and frustration.

And I for one welcome your attempt to deforest the world. As long as you promise not to post anymore moronic nonsense until your task is complete. Oh, see that tree over there? It just called your mom a fat whore and the parent of a fat retard. Fatty.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: Game Development: World 5

Postby LimaZulu » Tue Mar 15, 2011 10:16 pm

MaryShaw wrote:I'm not even full nature yet but I got over 1k lp from a ladybug. To find one though you need to get out of your cabin and look around. There are plenty of things to do with your time. You need only exploration 2 to see blueberries, I got a itsy bitsy spider from one when I was out foraging, don't know yet how much lp I will gain but I bet it will be a lot. And to get your exp up to 2 you only need 300 lp, that is easy to get.

I am not saying I am fully happy with the new system but it is possible to do something else with your time than deforestation and sitting around doing nothing. Whining about the system without actually trying it out is not the answer, like I said before the system won't be changed because you keep bitching about it.


Does Nature/Industry determine anything? O-o
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Re: Game Development: World 5

Postby Butko » Tue Mar 15, 2011 10:23 pm

MaryShaw wrote:I'm not even full nature yet but I got over 1k lp from a ladybug. To find one though you need to get out of your cabin and look around. There are plenty of things to do with your time. You need only exploration 2 to see blueberries, I got a itsy bitsy spider from one when I was out foraging, don't know yet how much lp I will gain but I bet it will be a lot. And to get your exp up to 2 you only need 300 lp, that is easy to get.

I am not saying I am fully happy with the new system but it is possible to do something else with your time than deforestation and sitting around doing nothing. Whining about the system without actually trying it out is not the answer, like I said before the system won't be changed because you keep bitching about it.

I have expl 3 and I don't see any blueberry.
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Re: Game Development: World 5

Postby Butko » Tue Mar 15, 2011 10:24 pm

WarpedWiseMan wrote:Trying to explain simple game mechanics to a retard is pointless. Save yourself time and frustration.

And I for one welcome your attempt to deforest the world. As long as you promise not to post anymore moronic nonsense until your task is complete. Oh, see that tree over there? It just called your mom a fat whore and the parent of a fat retard. Fatty.

Tell me where u live so I can come and chop down all trees down. ;)
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Re: Game Development: World 5

Postby Jackard » Tue Mar 15, 2011 10:25 pm

Butko wrote:Hm... sitting in my log cabin scratching my balls and thinking what to do while waiting for curios to be studied. Maybe I should chop down every tree and shop every log into blocks so wood will disappear and nobody will be able to make boards anymore? P.S.: maybe I should write bot for that >:)

go ahead and spread some grasslands for me then

matter of fact, think ill help you concentrate by giving you a two week break from posting
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Re: Game Development: World 5

Postby zafinar » Tue Mar 15, 2011 10:26 pm

This eliminates murder griefers but brings out people that go around chopping wood just to grief settlements to get people to QQ for change on the forums -.-... Anything we can implement against it besides just shooting them? Some of us can't get rage on the first day.
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Re: Game Development: World 5

Postby happyface104 » Tue Mar 15, 2011 10:30 pm

World 5 crashes too much. World 6 here we go!
Last edited by happyface104 on Tue Mar 15, 2011 10:31 pm, edited 1 time in total.
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Re: Game Development: World 5

Postby Onionfighter » Tue Mar 15, 2011 10:30 pm

zafinar wrote:This eliminates murder griefers but brings out people that go around chopping wood just to grief settlements to get people to QQ for change on the forums -.-... Anything we can implement against it besides just shooting them? Some of us can't get rage on the first day.

Memorize then shoot later.
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Re: Game Development: World 5

Postby TeckXKnight » Tue Mar 15, 2011 10:30 pm

zafinar wrote:This eliminates murder griefers but brings out people that go around chopping wood just to grief settlements to get people to QQ for change on the forums -.-... Anything we can implement against it besides just shooting them? Some of us can't get rage on the first day.

People will always have a way to bug or annoy you. If not through game mechanics than through words, insults, and pettiness. Don't let them get to you like that or you'll never manage to have fun.
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Re: Game Development: World 5

Postby zafinar » Tue Mar 15, 2011 10:32 pm

Onionfighter wrote:
zafinar wrote:This eliminates murder griefers but brings out people that go around chopping wood just to grief settlements to get people to QQ for change on the forums -.-... Anything we can implement against it besides just shooting them? Some of us can't get rage on the first day.

Memorize then shoot later.

This'd be a good idea if it weren't his alt while his main was supposedly studying curiosities :P
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