Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby Wolfang » Mon Nov 08, 2010 3:20 pm

Red should be more like brickwall-red

Yellow, less bright.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Game Development: Some fixes

Postby burgingham » Mon Nov 08, 2010 3:26 pm

Potjeh wrote:I can't make heads or tail of your reason why tidiness removal is bad.



All I read is AD here and AD there. Probably that is the argument. Koya, if there had never been a tidiness bonus people would still use tables, even if they only give a 20% FEP bonus. You are just complaining about the change, if it had always been this way nobody would have noticed.

Koya wrote:There must be such artifacts which will controll only biggest and strongest factions. Because its goal of such game, to controll best resourses and became strongest in world.


This is just a goal you made yourself, it doesn't exist extrinsically from your personal opinion as a leader of a big town. All people deserve to have fun in this game. Look how much people already complain about not having access to mines. If they have had any idea about the power of tables many more would have complained about that already, too. The value of living in a big town vs being a hermit is in no way lessened by the update. The control of several ressource spots, mines and most important of all (with the combat update more than ever) the raw manpower still give you a huge advantage over that newbie farmer or small village.

All I see here is the personal fear of losing power over an update. Let Mr. Joe Average tell us what he thinks about his new tables and if the vast majority indeed does agree that tables have been enrfed too heavy then the devs can always buff them back a little.
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Re: Game Development: Some fixes

Postby Jordus » Mon Nov 08, 2010 3:34 pm

[quote="HawtPokkits420"] (SNIP) :mrgreen: The only thing I ask is if ya'll are going to update the screen sizing? Like Gilbertus or Pacho, I could just click the maximize (windows default) button on the top right, full screen YAY! The option that is embedded into the default client doesn't work for me. As I've read on the forums before, a lot of people have trouble with this (default full screen button on default client). I'd just like the screen size, I'll go w/out night vision or xray vision lol.
This as a number have mentioned here as well as a couple other threads.
I only used Gilbertus for the screen size.
Call me spoiled but I unfortunately have become use to using most if not all 56".
Just hoping you think about it for the next update.

Thanks for the server upgrade, I am a new player but it has really made a noticeable difference.

Thanks for your time and dedication.

Jordus
Are you suggesting coconuts migrate!?
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Re: Game Development: Some fixes

Postby JustasJ » Mon Nov 08, 2010 4:05 pm

What will my noob char with 80 str do about that palisaded mine on my claim now? :(
One segment was only two or so decay hits short...

The update made me sad.

Very sad.

;((((((((((
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
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Re: Game Development: Some fixes

Postby Potjeh » Mon Nov 08, 2010 4:06 pm

Get 3 more people and ram it.
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Re: Game Development: Some fixes

Postby Mqrius » Mon Nov 08, 2010 4:08 pm

I am hosting a fixed version of Gilbertus' client. No guarantees. link
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Re: Game Development: Some fixes

Postby Mqrius » Mon Nov 08, 2010 4:09 pm

On an unrelated note:

There's a bug; When I go Adventure>terraforming>lay gold, it says "you need a stone for that". When I click lay stone, it says "you need a gold nugget for that".
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Re: Game Development: Some fixes

Postby JustasJ » Mon Nov 08, 2010 4:15 pm

Potjeh wrote:Get 3 more people and ram it.


Have a ram but no people.
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
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Re: Game Development: Some fixes

Postby Potjeh » Mon Nov 08, 2010 4:18 pm

If it's your claim (ie you don't need criminal skills), I think you could pull it off with brand new alts in strength-boosting gear. You only need 16 total damage.
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Re: Game Development: Some fixes

Postby Lahrmid » Mon Nov 08, 2010 4:18 pm

Mqrius wrote:I am hosting a fixed version of Gilbertus' client. No guarantees. link



Worked perfectly, thanks!
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