Release Postponement: Eternal Alpha, Aug. 28th 2015

Announcements about major changes in Haven & Hearth.

Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby Amanda44 » Mon Aug 17, 2015 2:31 pm

ramones wrote:Maybe they could also tell us best nodes through the worlds, you never know that we could miss an acre clay node q100+ with it being small or something :)


Yes, pls devs, tell me, and only me mind seeing as everyone else except Borka is leaving, where the gold is that's left .... it is my only unachieved goal and I'd so like to mine gold before you close me down for good. :(

Well, never had a golden egg either but I'm assuming they will continue on, if not, then yes pls, one of those would be nice too. :D
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby Cece » Mon Aug 17, 2015 3:42 pm

Ants wrote:B-but the graphics will be different! We'll miss out on seeing the original graphics :(


original isn't always for the best, it's outdated and the new one is far superior.

the characters look horrible in the current haven but hafen looks promising, only complaint i have is that the game will still lack customization from the start (unless they will let new players change hairstyle, hair color and skin color) which i doubt a little.

im tried of being the orange haired girl or the brown short haired man, i want to choose a blonde girl with twin tails or a pony tail.

farming in haven is missing the watering part, you plant seeds and it magically waters itself, am i the only one that finds this awkward? perhaps it's because i played harvest moon or rune factory :lol:
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there should be a wooden watering can and have it water 9 areas like how planting seeds will work in hafen :roll:
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby simimi » Mon Aug 17, 2015 3:59 pm

Could have been a good idear to lower the polygones of characters and use texturing for customisation, not as far as Minecraft, but in that direction.
( see Xenimus new graphics for an exemple : https://www.youtube.com/watch?v=lAwfKwJ-NYM )
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby jorb » Mon Aug 17, 2015 5:08 pm

Cece wrote:farming in haven is missing the watering part, you plant seeds and it magically waters itself, am i the only one that finds this awkward?


You do not water large fields by hand.
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby Gauteamus » Mon Aug 17, 2015 5:50 pm

Large fields are watered by blood?
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby mvgulik » Mon Aug 17, 2015 5:54 pm

ramones wrote:Maybe they could also tell us best nodes through the worlds, you never know that we could miss an acre clay node q100+ with it being small or something :)

That would be nice.

Something like this is also nice .. but for node maps a gray-scale 1 node-point/pixel would work better.
(or just the needed raw node-data would do to. One can ask and hope.)
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby Maldrad » Mon Aug 17, 2015 8:29 pm

Is there any chance there'll be a winter biome? With snow, wolves, northern deers, and merciless frost :)
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby fierce » Mon Aug 17, 2015 10:07 pm

Would be neat if the new map wasn't a large box and was more circular in shape. Be even neater if we could have the world be round and edges of the map connected. A walk off one side of the map and come out on the other sort of thing to give off an illusion of the map being round/connected.
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby Xcom » Mon Aug 17, 2015 10:45 pm

So... can we at least have the client released on the 21:st? ¦]
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Postby Denkar » Mon Aug 17, 2015 10:58 pm

I know we're not getting the old LP system back, but with the new system, is the game supposed to be centered around foraging? Or are all activities supposed to yield curiosities that give around the same amounts of LP/h? I remember that in Haven the curiosites you got by paving, mining, chopping wood etc were all absolutely terrible, and I never understood if this was intentional or just something jorb and loftar never bothered to balance.
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