Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby Pacho » Sat Feb 13, 2010 6:45 pm

Having more artwork for the different stages of growth of each kind of tree would add more variety to the forests. That way pine forests don't seem as dull as they are at the moment.

>=]
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Re: Game Development: Combat System

Postby jorb » Sat Feb 13, 2010 6:46 pm

Nao, isn't the problem more that it's hard to hit with a ranged weapon?
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Re: Game Development: Combat System

Postby jorb » Sat Feb 13, 2010 6:49 pm

Pacho wrote:Having more artwork for the different stages of growth of each kind of tree would add more variety to the forests. That way pine forests don't seem as dull as they are at the moment.

>=]


More growth stages per tree is out of the question. Please keep in mind that I would like to be able to add seasons at some point. In many ways I would prefer a modular build up of trees, but that means going back to redo a lot of stuff. It could, however, be argued that trees should exist in all stages of growth in the wild.
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Re: Game Development: Combat System

Postby bitza » Sat Feb 13, 2010 6:51 pm

Are we going to have wyrd after the reset?
Karede wrote: It takes a special kind of autism to play this game
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Re: Game Development: Combat System

Postby NaoWhut » Sat Feb 13, 2010 6:53 pm

No i can hit people pretty easily,
but when i shot gato with my ranger's
it did zero damage :oops:
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Re: Game Development: Combat System

Postby y2k38 » Sat Feb 13, 2010 6:54 pm

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Re: Game Development: Combat System

Postby Pacho » Sat Feb 13, 2010 6:55 pm

jorb wrote:
Pacho wrote:Having more artwork for the different stages of growth of each kind of tree would add more variety to the forests. That way pine forests don't seem as dull as they are at the moment.

>=]


More growth stages per tree is out of the question. Please keep in mind that I would like to be able to add seasons at some point. In many ways I would prefer a modular build up of trees, but that means going back to redo a lot of stuff. It could, however, be argued that trees should exist in all stages of growth in the wild.


I don't mean more stages of growth, but more artwork for the already existing stages of growth. I suppose doing a modular buildup works too though.

doooo iiiit >=]
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Re: Game Development: Combat System

Postby NaoWhut » Sat Feb 13, 2010 7:09 pm

Though knock his teeth out is still
there i can't figure out how to use
it, has it been disabled by chance?
or did i not read something along
the way.
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Re: Game Development: Combat System

Postby Kleinke » Sat Feb 13, 2010 7:36 pm

I don't know if im understanding this correctly but why the hell does unarmed combat have penetration vs armor? That makes no sense. It should be an axe or arrow or sword penetrating armor not your fist. IMHO I think unarmed fighting should be completely useless and iminent death vs somebody with armor and a sword. I hope I read that wrong lol.

Also I think the new combat system is too overly complicated just for even a basic swing attack.
Not to sound to critical or anything these are just my thoughts at first glance.
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Postby Pascal666 » Sat Feb 13, 2010 7:41 pm

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