good:
- FEP variance bonus x2
- Fish fillets fill you up 3% now
- Roundpole fences/keyring
okay:
- Fish quality
- Bread -> No FEPs
bad:
- Stamina: the plow is useless now and tea also!
- Growth time on crops: if i find wheat some day, i need a whole week until i can eat some baked goods?
- Fishing spots: so what's next - food decay? (including honey, flour, and wine stored in buckets...)
the easiest way to solve this hunger problem is to double up (or tripple up) the amount they fill, e.g. roasted meat: 8% (or 12%) instead of 4%, and to adjust the
Hunger bars. actually, if you have food you can't eat it, and if you have nothing to eat it's harder to get some food (fish/rabbits/boars), and you are starving (<50%) like before this update.
- the fish animation is good, could be used for (high)quality fish spots.
- also bring back clay pits or something else for (high)quality clay spots.
just my 2 cents
SynthesisAlpha wrote:Replace the COMPLETELY USELESS day/night belief with a metabolism belief. Neutral would be 5x the old hunger rate (half the current), Full sloth would give you the 10x slower hunger decay. Full Shrew would set your hunger decay to the old rate. Some of us WANT to eat more, and some people can't be bothered. Give us the option of playing Eating Things Online.
Also remove butter requirements from apple pies, since bread is removed as a basic con food. Allow tea leaves to be dried on a drying rack like wild windsown weeds, add a use for black tea leaves. Hell, make clay and fish points useful but not the only way to get those resources.
Potjeh wrote:10x hunger reduction is way too extreme. 2x would be more like it, though I didn't have a problem with what it was like (mostly thanks to tea, which is now completely obsolete). Increasing crop growth time without decreasing livestock's food requirements isn't cool, however. Other than that, nice update.