Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Postby Jackard » Mon Mar 22, 2010 12:03 am

Flocke wrote:
Pansy wrote:Hm... if bread no longer gives con, how the heck am I going to get any con food?? There are no aurochsen in my area, there are no apples and I have no tin to craft a frying pan to get it from eggs.

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Re: Game Development: Removed Grievous Damage From Ants

Postby stickman » Mon Mar 22, 2010 12:32 am

can piros be more dex and less con if the bread doesn't give the con part anymore
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Re: Game Development: Removed Grievous Damage From Ants

Postby spectacle » Mon Mar 22, 2010 12:35 am

Perhaps drinking tea could let you temporarily boost your stamina bar to 200% or even 300%, allowing you to work longer without interruption?

This could also be an opportunity to differentiate between Green Tea and Black Tea. One would work the same as today, generating stamina without hunger, while the other could consume hunger at the same rate as water.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Pansy » Mon Mar 22, 2010 1:26 am

arriel wrote:The boar problem.
At very least make stealth+INT useful at avoiding aggro from animals. Raise LP gained from hunting to at least as much as less animals one have to hunt now to gain daily amount of food (so a hunter can at least gain enough LP to actually level up that stealth).
Oh yeah, and at least x5 hunger, x10 is really, really ridiculous.


Believe it or not you can outrun a boar in forest terrain.

I was so used to bears coming down on me like a train wreck that the first time a boar attacked me I strolled over to a tree to pick branches to see if I could enclose myself away from him. (I couldn't) I assumed there was no way to get away.

But when I regained consciousness in a pool of blood I had set my speed to slow run (the fastest available) hoping to dash behind a tree before he noticed me again. It was not to be. I kept running. He kept huffing after me and after awhile I realised I was getting further away from him... Extraordinary! I can actually outrun something in the game! :o :)

Epilogue: I got into the water away from him, loaded up on stones and came back... and killed him!!!!
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Re: Game Development: Removed Grievous Damage From Ants

Postby niltrias » Mon Mar 22, 2010 1:35 am

Bonsoy wrote:Hehe, I guess I was a little mean. I just didn't realise about the update and was overstuffed from my last log in, and I was carrying my boat over forrest, and I was in a swamp and.. the boar was trying to kill me. And I had leaches on me, just made me a little scared.. (and he destroyed all my armour, including my shoes!) I think I am very lucky I didn't die.

It only seems sensible that a creature would acknowledge your presence.


Yeah, I guess I was a bit too. They can be frustrating at times, but I like a bit of danger in the wild, and there are ways to deal with wild aggro critters even from pretty early on in this game. So keep playing this game. ;)
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Re: Game Development: Removed Grievous Damage From Ants

Postby Flocke » Mon Mar 22, 2010 1:47 am

good:
- FEP variance bonus x2
- Fish fillets fill you up 3% now
- Roundpole fences/keyring

okay:
- Fish quality
- Bread -> No FEPs

bad:
- Stamina: the plow is useless now and tea also!
- Growth time on crops: if i find wheat some day, i need a whole week until i can eat some baked goods?
- Fishing spots: so what's next - food decay? (including honey, flour, and wine stored in buckets...)


the easiest way to solve this hunger problem is to double up (or tripple up) the amount they fill, e.g. roasted meat: 8% (or 12%) instead of 4%, and to adjust the Hunger bars. actually, if you have food you can't eat it, and if you have nothing to eat it's harder to get some food (fish/rabbits/boars), and you are starving (<50%) like before this update.

- the fish animation is good, could be used for (high)quality fish spots.
- also bring back clay pits or something else for (high)quality clay spots.

just my 2 cents


SynthesisAlpha wrote:Replace the COMPLETELY USELESS day/night belief with a metabolism belief. Neutral would be 5x the old hunger rate (half the current), Full sloth would give you the 10x slower hunger decay. Full Shrew would set your hunger decay to the old rate. Some of us WANT to eat more, and some people can't be bothered. Give us the option of playing Eating Things Online.

Also remove butter requirements from apple pies, since bread is removed as a basic con food. Allow tea leaves to be dried on a drying rack like wild windsown weeds, add a use for black tea leaves. Hell, make clay and fish points useful but not the only way to get those resources.


Potjeh wrote:10x hunger reduction is way too extreme. 2x would be more like it, though I didn't have a problem with what it was like (mostly thanks to tea, which is now completely obsolete). Increasing crop growth time without decreasing livestock's food requirements isn't cool, however. Other than that, nice update.
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Postby Jackard » Mon Mar 22, 2010 1:52 am

Flocke wrote:bad:
- Stamina: the plow is useless now

what? no it is not

sure, you can plow by hand now - if you are alright with farming at a glacial pace!
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Re: Game Development: Removed Grievous Damage From Ants

Postby theTrav » Mon Mar 22, 2010 2:04 am

So did sausages get balanced? did other roast meats get balanced (cow sheep, rabbit, chicken)?

Is it still reasonable to expect new players to be able to raise their perception enough to find seeds within a week or so? If we were to re-boot the map again right now (not a suggestion) would it be a lot harder?
If not is there enough content to keep players entertained without grinding for however long it's going to take them to unlock farming and mines?


I'm happy with the sound of the changes, will have to play a bit to see how it pans out.
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Re: Game Development: Removed Grievous Damage From Ants

Postby springyb » Mon Mar 22, 2010 2:57 am

mikaela1988 wrote:Can you tone down the hunger update a bit? I'm finding it quite hard to get hungry enough to eat some FEP food...

And about the boars. I heard they still run away, but now that they aggro, how can a ranged hunter trap them?


I'm guessing that's the point.

Besides, bears are trappable and they break things. I'm sure you can figure it out.
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Re: Game Development: Removed Grievous Damage From Ants

Postby SevenBlade » Mon Mar 22, 2010 3:29 am

2 Days for a batch of wheat?!

Oh, godammit!
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