The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Paislee » Fri Mar 06, 2015 2:48 am

I hate to be -that guy- but is there a place that lists what the new features will be and has there been an update on ETA since the first page?
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Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Fri Mar 06, 2015 3:02 am

Paislee wrote:I hate to be -that guy- but is there a place that lists what the new features will be and has there been an update on ETA since the first page?

No and nope. =)

Edit: Yes and no.
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Re: The Ghost of Christmas Future, II

Postby Avulsio » Fri Mar 06, 2015 3:53 am

Someone should put together a list of features that have been mentioned by jorbtar that they intend to include in Hafen.

Oddity, you up to the challenge? :D
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 06, 2015 4:07 am

LadyV wrote:die of starvation

sabinati wrote:why would the character grow hungry?

Characters don't normally grow hungry if you don't do anything with them, do they?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby Xcom » Fri Mar 06, 2015 5:26 am

Loftar does object hitboxes get rotated along with the animation? Or its similar to haven where they have a static centered hitbox.
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 06, 2015 5:38 am

Along with what animation?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby popfor » Fri Mar 06, 2015 6:09 am

He's referring to the ability to rotate objects, will the hitboxes also be adjusted?
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Re: The Ghost of Christmas Future, II

Postby Xcom » Fri Mar 06, 2015 6:36 am

Sorry, wrong choice of words. Along with the sprite.
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 06, 2015 7:02 am

Well, of course. Naturally, it would be completely retarded if you rotated a large house and its bounding box wasn't rotated. :)
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Re: The Ghost of Christmas Future, II

Postby Xcom » Fri Mar 06, 2015 7:30 am

Crazy stuff.
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