Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #0

Postby Lunarius_Haberdash » Mon Oct 13, 2014 7:53 am

LadyV wrote:Lunaris we have new world plants placing haven in a period shortly after discovery of the new world in timeline. Most of Europe had roads of some sort at that time.


But not the kind of roads that span from village to village, most of the rural areas were still stuck with muddy roads, cobblestone and such was in town only, or on major thoroughfares between important trade locations. NOT to every tom dick and harry's little farm plot. Also "in a fictional world loosely inspired by Slavic and Germanic myth and legend. " Which means that the presence of new world plants doesn't indicate a thing. (The same argument could be made for roads, though there is significant evidence of the age we're in to stand against your argument, including the absence of firearms of any kind).

LadyV wrote:I dont disagree villages should have more options to prove this advantage of specialists and working together. I even made suggestions to such in C&I. However hermits or no village groups play this game and they play in numbers I imagine exceed villages. This is a game and everyone is entitle to have fun. So please remember that and keep things balanced not biased. I am not debating the dangers out there. Your view is skewed.


I have played on both sides of the spectrum, my view remains the same.

LadyV wrote: This is a game and everyone is entitle to have fun.


Wrong.. Everyone isn't entitled to shit. Except to play the game Jorb and Loftar have put together in their vision, or to bug the fuck out. You aren't entitled to a goddamned thing, even paying for the game doesn't ENTITLE you to have fun.

Take your entitlement and fuck off.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Keeping you Posted, #0

Postby Tonkyhonk » Mon Oct 13, 2014 9:11 am

LadyV wrote:Tonky you know very well being new lasts much longer than that. Learning recipes on how to do things is the easy part. Learning how to function int he game and Haven society another. They will be new much longer than you credit.

i dont find it worth to debate how long a player should be considered "new", and to some extent everyone can stay "new" for years as you can still learn new things after a few years of playing, even vets can learn new things when they thought they already knew everything. what i find "hurt new players" is what gives new players certain huge disadvantages that others dont suffer too much from, if that makes sense to you. for example,
LadyV wrote:hearthfire only travel with distance modifiers like crossroads have.
new players tend to get lost more easily than others, they tend not to be familiar with the system, map, distance, they sure dont have enough agility and they have less options for solutions, yet forcing them to get stuck in the middle of nowhere without the option to go home, lost, frustrated - although it is realistic - hurts "new" players, as players who have been playing for a while should know what to do to avoid the situation or their own status and knowledge or friends give them more options for a solution.
on the other hand, building roads/milestones takes exactly the same time for everyone - except for botters - and other than having abandoned ruins and claims around to disturb their roadbuilding, i do not see this "huge disadvantage" only new players must experience by the system. less time to develop chars? that is same for everyone. village A has to build their roads to use this teleport when they feel they want to, as village B does later on. rather, new players may get advantage by utilizing abandoned old roads already there or get a share of extending road from already existing roads if they manage to build good relationships with others in the neighborhood, can even expect some help from the experienced or buy help if they want to speed up, while those older players most likely have less offers for help with less information and figure everything out on their own.

Then why talk about anything other than the nice picture Jorb provided us? Commenting, speculating, tossing around ideas, and good spirited debate is part of this. If you end the discussion what's left to put in the forums other than the news?

orz
devs changed the key system in salem, bound to chars, yet you still had to carry one on you, i liked that system but there were both pros and cons on it. devs received enough feedback on it more than you think, i dont feel like wasting time repeating the same discussion here again. and nobody had brought up domestic teleportation as far as ive seen is why i started talking about it and devs are smart enough to know and have heard that they need to change the current haven key system to remove the current crossroads.

But trading is not secondary. It is a very important and vital part of Haven. It may not have been intended but it is. A dedicated mechanic to handle trading without all over the map teleporting is reasonable.

lets say, we agree to disagree. such mechanic for trading may be nice, but i dont find it so reasonable to lose overall concept of "locality" or "neighborhood" completely out of this game by the system, so far. i wouldnt do it myself, but i still fancy seeing a traveling caravan again in this game.
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Re: Keeping you Posted, #0

Postby Potjeh » Mon Oct 13, 2014 2:58 pm

Anyway, this isn't going to make me popular 'round these parts, but I think that we should go with what was in Salem and disable teleporting to hearth with items in inventory. If you want to go to a good forage area and port back when your inventory is full, you should build a road from your home to that spot. And you'd want to make that road anyway, to get to the forage spot in the first place.
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Re: Keeping you Posted, #0

Postby Lunarius_Haberdash » Mon Oct 13, 2014 4:00 pm

Potjeh wrote:Anyway, this isn't going to make me popular 'round these parts, but I think that we should go with what was in Salem and disable teleporting to hearth with items in inventory. If you want to go to a good forage area and port back when your inventory is full, you should build a road from your home to that spot. And you'd want to make that road anyway, to get to the forage spot in the first place.


Seconded... Not that that makes a quorum in these parts.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Keeping you Posted, #0

Postby Tonkyhonk » Mon Oct 13, 2014 4:08 pm

Lunarius_Haberdash wrote:Not that that makes a quorum in these parts.

as if a quorum matters for seatribe games :lol:
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Re: Keeping you Posted, #0

Postby Alubag » Mon Oct 13, 2014 5:43 pm

I am all for making trade easier. Right now, you need a village idol to trade, and for newbies a village idol takes a lot of time and effort to build, and for some maybe it's even impossible (bear tooth and antlers). If trade was easier, i think it would give more people a purpose to play the game, and increase the fun factor by a large margin.
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Re: Keeping you Posted, #0

Postby Jackard » Mon Oct 13, 2014 8:16 pm

Lunarius_Haberdash wrote:
LadyV wrote: This is a game and everyone is entitle to have fun.

Wrong.. Everyone isn't entitled to shit. Except to play the game Jorb and Loftar have put together in their vision, or to bug the fuck out. You aren't entitled to a goddamned thing, even paying for the game doesn't ENTITLE you to have fun. Take your entitlement and fuck off.

You have just lost your shit from someone (who may only speak English as a second language!) using the word 'entitled' properly. I know that's an overused word in some circles nowadays but guess what, she's not making an outrageous claim, games ARE meant to be fun.

I don't want to see this nonsense again.
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Re: Keeping you Posted, #0

Postby Lunarius_Haberdash » Mon Oct 13, 2014 8:44 pm

Jackard wrote:
Lunarius_Haberdash wrote:
LadyV wrote: This is a game and everyone is entitle to have fun.

Wrong.. Everyone isn't entitled to shit. Except to play the game Jorb and Loftar have put together in their vision, or to bug the fuck out. You aren't entitled to a goddamned thing, even paying for the game doesn't ENTITLE you to have fun. Take your entitlement and fuck off.

You have just lost your shit from someone (who may only speak English as a second language!) using the word 'entitled' properly. I know that's an overused word in some circles nowadays but guess what, she's not making an outrageous claim, games ARE meant to be fun.

I don't want to see this nonsense again.



My apologies.. However, no, she is not using it properly.

It is a game, this is true, she is not entitled to have fun. That implies the game was written for her, and it was not. It was written by Jorb and Loftar, to be what they want it to be.

You are permitted to play it, because they have made it freely available.

You are not entitled to it to be made fun for you.

I will be more civil next time.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Keeping you Posted, #0

Postby Repercussionist » Mon Oct 13, 2014 9:21 pm

Lunarius_Haberdash wrote:It is a game, this is true, she is not entitled to have fun. That implies the game was written for her, and it was not. It was written by Jorb and Loftar, to be what they want it to be.


Not to be rude, but you've written countless pages on what should and shouldn't be a part of the game, only to say "but it's Jorb and Loftar's to do what they want anyway" when someone voices a different opinion? Then why would you spend so much effort arguing about how the game should be? What would you do if their vision of the game turns out to not be what you envision it to be? I would almost go as far to say that you wouldn't follow your own "advice". You seem to have strong convictions on what is right for haven and that somehow J/L is obviously going to implement it because it's obviously the way to go.

Maybe they want a game set in the iron age where flying monkeys are the dominant intellectual race and they hunt you down with spacey lazer guns.
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Re: Keeping you Posted, #0

Postby Lunarius_Haberdash » Tue Oct 14, 2014 12:22 am

Repercussionist wrote:
Lunarius_Haberdash wrote:It is a game, this is true, she is not entitled to have fun. That implies the game was written for her, and it was not. It was written by Jorb and Loftar, to be what they want it to be.


Not to be rude, but you've written countless pages on what should and shouldn't be a part of the game, only to say "but it's Jorb and Loftar's to do what they want anyway" when someone voices a different opinion? Then why would you spend so much effort arguing about how the game should be? What would you do if their vision of the game turns out to not be what you envision it to be? I would almost go as far to say that you wouldn't follow your own "advice". You seem to have strong convictions on what is right for haven and that somehow J/L is obviously going to implement it because it's obviously the way to go.

Maybe they want a game set in the iron age where flying monkeys are the dominant intellectual race and they hunt you down with spacey lazer guns.



I have never implied that I was entitled to anything, or that they owed me anything, however. Suggestions, opinions, are one thing. Stating that they owe me something is another.

That's the key.. "I think it should be this way" is a far cry from "I am entitled to."

If it's not that way, I'll play it the way they make it. They don't owe me shit.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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