by Killface » Sat Feb 13, 2010 8:19 pm
Let me just be the thousandth to add:
the new combat system sucks, terribly. i cannot, for the life of me, fathom why you'd think anything you did in the recent update improved, in any way, anything about the game. Announcing a map and char reset an entire 14 days before the scheduled date is ridiculously and disappointingly stupid. Removing the ancestor system and allowing a customizable resolution and screen size would drastically improve the game for a lot of people. Not making a shitty combat system even shittier, through the clever use of a new meter and several complicated submenus for attacks that wont get through our imaginary defense forcefields without the repetitive use of some rather unbelievably comical move to charge up attack strength, like jumping or dashing in place.
Thanes give too much of the wrong stats. Bear Capes too. I'm not sure if these were implemented before STR fep food, or what, but they're really.. kinda wierd? Rings that make you Chuck Norris, if your psyche is attuned enough? ^^
Armor was perfect, anything less than excellent quality would result in damage taken from bear attacks, while the best of the best plates and helms would fend off the damage, if coupled with good high quality leather products. It felt balanced, like work had been been put into it. In short, like nothing else in the game.
Glaring bugs still exist:
You can destroy a boat from a screen away, provided u began destroying before they drive off.
The client can be hacked and manipulated to provide HUGE advantages in game play over the common user who just clicks the "Play Now" button.
Fuel ticks mean nothing if you let the shit sit in a smelter long enough. Tan tubs buggable in carts, despite better server stability.
Walls take entirely too little to break through, and are subject to the same decay that was implemented to destroy wilderness randomness.
NO KEYRINGS STILL, WTF
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