Am I supposed to be "leaving my village" whenever I enter the cave which is
within my village's claim?
Russaria wrote:When someone get's online and sees their authority already at 39k like a trading neighbor of ours and then grinds for hours in effort to get it back up some, only to realize that 15k a day means they have what, 3 days left, maybe more if they can somehow break even. What "data" do you need to verify her conclusions? You will consider it "Obvious" and a "mistake" AFTER everyone loses their villages?
To be blunt, I do believe it means A LOT of n00bie villages are going to pop-out of existence. It might've been nice if loftar had started every village at full authority to allow villages a chance to login, adjust to the change, see the drain rate and effect a plan to do something about it. As it was OVER THE EASTER LONG WEEKEND WTF, I know my own village went through an OH GOD WE HAVE TO LOGIN AND SAVE THE VILLAGE moment. Even now, with the improved gain rate, we're only 16k above the 50k min auth.
Russaria wrote:It does not take a rocket scientist to calculate 15k and a quick overview of their situatioin to thrash it out. As for you Int/Chr stuff, blueberry spawn is as pathetic as everything else except taproot and mushrooms. As for her stats, I don't know the numbers but she of course has more than 10 Chr she formed a damn village and even with her chr/int she could see how long and how much of a grind it would be just to get some of the 15K ALP (since you have to triple+ that in character lp we'll give it a new name of it's own) to try break even tonight with 1 citizen in Germany on vacation, the other halfway across the country on a truck haul and the other working a spring break double shift sloshing drinks to sunburnt fools (also what me and Rhiannon have to be doing for the next month) here on Panama City Beach.
For the record, I only have 10 Cha and 10 Int because they're not stats I ever bothered about.
Now, this change gives some incentive to getting those stats. As sabinati pointed out, the higher your int and cha, in fact, the easier it is to maintain a village. An alt with about 100 of each will have no problems maintaining a village. That does seem to indicate that the higher level players will as always, take the most advantage of the system with several satellite villages, while the n00bs will struggle to maintain their one and only village.
However, it means the mechanism becomes much like swimming. Don't bother with it unless you have 40 of each. In the interim, personal claims may have to suffice. Once upon a time I used to have 50 Int because all I did was live off of fishing... Though that was back when there was only one type of fish, fishing rods never broke and they didn't need a hundred different bits and pieces of equipment.
Like swimming, I predict much whinging and whining as people complain about it. Some rightly, some wrongly.
Russaria wrote:To your claim that it isn't about running off all the casuals nor favoritism then tell me how worried YOU are, tell me how worried Sodom is, or the other couple of towns where the goon squad and "Private forum friends " all nest together. I doubt there is much worry going on about losing your villages. Did the "private forum group" know this was coming? (Just curious regarding what I read elsewhere on that issue)
I'm not a member of 'Ze Secret Phorumz' but I knew it was coming. jorb has mentioned before that he wanted abandoned claims and villages to de-grade over time. Houses now de-grade, it's only natural claims will have to as well. Otherwise it'd be pretty funny to come across a great big empty patch of land but with a fat-ass claim over it.
I have to say I'm also not surprised that the initial system was b0rked to all fuggery. ref: Personal hunger and the initial appetite of tamed animals, especialy pregnant ones. Those Crazy Swedes really do have a habit of implementing some kind of X-TREME system on day one.
Russaria wrote:To the numbers, of course people are curious, the more come the more talk, the more it spreads, visits are no measure of success it is only a measure of current awareness and or advertising. Of the 50 mmos I've tried I doubt any of them could count my couple weeks visit a "successful convert". Revolving door noobs can always keep the numbers high on paper...just ask Atlantica who got caught trying to advertise those numbers to commercial clients as "Active members" for their advertising dollar and nearly got sued out of a game when some inside employee went Narc on them.
This is just you bagging the game by argy-bargying over the number of people playing it and has nothing to do with the village authority issue.
jorb's point with the graph: We had ZERO people playing once upon a time. You can see that more and more people are playing the game and for a god-damned
ALPHA, it's doing pretty all right. Considering on day one there probably was no such thing as village claims, the world was some tiny-ass over-crowded map, there were no boats and animals probably raped you up the ass the minute they saw you and then came back for seconds.
Just as change push some people away, change will also attract people given enough time.
Russaria wrote:Overall, it is clear as crystal, this radical update is a repulsive perversion of a justified and simple mechanic idea regarding allowing abandoned villages to decay (what Avu said). Instead of addressing that in a decent simple fashion it seems indeed like some radical favoritism to a small group and total grief to the majority casual players who have learned and been taught to stay small and secure and trust no one due to the atmosphere.
... and now you will learn and be taught that before founding a village, it would be a good idea for you to get some Int and Cha.
I mean look, I'm half-expecting my own village to disappear at some point because we won't be able to maintain it. And at that time, I will be very upset about the issue. However, we did last quite a long time without a village before we managed to get 5 people on-line at the same time in order to found it in the first place, so...
As it is, I think the mechanism will work quite nicely. I disagree with the 2 weeks time-limit if everyone abandons it as I'd prefer that to be about a month but it simply means people need to be online and playing as members of that village, so that the village remains. And even then, one person with decent Int and Cha would be able to maintain quite a large village independently for a long time.
In other words, when you encounter a village, no longer will it be a question of whether "this place is abandoned" or not, like I'd wager half of them were on the old map. N00b villages typically have a lot of people, which drops as time goes on, so on the whole I think the Int & Cha balance it reasonably well (older players will naturally have higher Int & Cha). I'm certain Blaze (a guy from the old map) would probably be able to single handedly fill 10 villagers auth meters up himself in one day.
If you personally feel the numbers are skewed, propose your own solution for a system that allows abandoned villages to decay naturally while active villages remain. How much LP should a group of casual players with low Int and Cha be expected to grind per day and now balance that against higher level players, some of whom do nothing but grind all day.
Russaria wrote:(What did Loftar say? to make it "harder" for solo or small villages = pretty much impossible = no causal players allowed unless ya want to be a SodomBread baking slave of his Sodom friends)
I'd ask you: Why do you
NEED a village?
I realise it's nice to have one but if a village now needs a bit more thought than just "let's get 5 people online", is that such a bad thing?