Server issues: New server

Announcements about major changes in Haven & Hearth.

Re: Server issues: New server

Postby Ghost1996 » Mon Jun 27, 2011 11:33 am

Butko wrote:They don't even have company and no copyright on game. If somebody wanted to do same game with same idea he could do it and sell it around. Opening source of game will allow community to develop game if they don't have knowledge or time to do it. They are just stubborn and want to make (I don't know ho to say) - something impossible.
World can be bigger if you have less than 400 people on it. Problem is that game is programmed wrong and there is a lot of network traffic and data for server to handle. Just look other mmo games. Some servers can handle even more than 5000 population.
Devs are just a pair of students without any real knowledge how to professionally make games. They had a good idea and they made something. Yes I agree, remarkable work. But with some changes and slow development and no improvement game is going down. Accept it or not. Some major downsides they made: curiosities system - people don't even need to be logged in to get LP. You can now level up multiple characters with only playing one or two. There should be a mixture of old system and new system or something else to prevent botting. This system is not good and made game worse than before. This was only a patch on big wound but blood is till leaking around. Second thing is siege. They seem to unable to balance siege stuff. Also some combat balance would be also nice and more animals and enemies. You level up your UA to 200, you can beat bear. Then what? Nothing better monster to beat? Troll? Too rare to efficiently going to "hunt" them.
They could get new server in no time, just to make game better and payable for like 1€ per month. Everyone could afford that and they could rent 3 more NEW servers where they could put on different realms and each realm could have different rules to play so they could experiment little more.
It is only shame because game is good and addictive, but have some big flaws that can't be done or fixed by only 2 people.
I just hope someone else will make same game and improve HnH because I don't believe HnH will ever be finished and balanced and playable with 1000+ people on one server.

V.I.P. System would help like 4$ per month.Everyone can afford that V.I.P. abilities not overpowered just gives you abilities like: learning ability +200% (maybie less) More chances to appear more foragable things.More chances to appear troll in mines,more chances to mine ore and etc.And all stats increase by 20%.Higher Quality items to aquire (by foraging,fshing,crafting).Than developers could put those money to a good use.if 100 people afford V.I.P. Developers would get at least 400$ per month but there is more powerfull people who can realy afford V.I.P. there is 600+ hearthlings playing this game.
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Re: Server issues: New server

Postby TheVampirate » Mon Jun 27, 2011 11:37 am

Butko wrote:They don't even have company and no copyright on game. If somebody wanted to do same game with same idea he could do it and sell it around. Opening source of game will allow community to develop game if they don't have knowledge or time to do it. They are just stubborn and want to make (I don't know ho to say) - something impossible.
World can be bigger if you have less than 400 people on it. Problem is that game is programmed wrong and there is a lot of network traffic and data for server to handle. Just look other mmo games. Some servers can handle even more than 5000 population.
Devs are just a pair of students without any real knowledge how to professionally make games. They had a good idea and they made something. Yes I agree, remarkable work. But with some changes and slow development and no improvement game is going down. Accept it or not. Some major downsides they made: curiosities system - people don't even need to be logged in to get LP. You can now level up multiple characters with only playing one or two. There should be a mixture of old system and new system or something else to prevent botting. This system is not good and made game worse than before. This was only a patch on big wound but blood is till leaking around. Second thing is siege. They seem to unable to balance siege stuff. Also some combat balance would be also nice and more animals and enemies. You level up your UA to 200, you can beat bear. Then what? Nothing better monster to beat? Troll? Too rare to efficiently going to "hunt" them.
They could get new server in no time, just to make game better and payable for like 1€ per month. Everyone could afford that and they could rent 3 more NEW servers where they could put on different realms and each realm could have different rules to play so they could experiment little more.
It is only shame because game is good and addictive, but have some big flaws that can't be done or fixed by only 2 people.
I just hope someone else will make same game and improve HnH because I don't believe HnH will ever be finished and balanced and playable with 1000+ people on one server.

The game itself running is enough, if someone released a game exactly the same as this one and sold it, they could go and copyright the game and be owed back royalties because there is proof that they had the idea first and applied it.
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Re: Server issues: New server

Postby Procne » Mon Jun 27, 2011 11:39 am

Butko wrote:They don't even have company and no copyright on game. If somebody wanted to do same game with same idea he could do it and sell it around. Opening source of game will allow community to develop game if they don't have knowledge or time to do it. They are just stubborn and want to make (I don't know ho to say) - something impossible.
World can be bigger if you have less than 400 people on it. Problem is that game is programmed wrong and there is a lot of network traffic and data for server to handle. Just look other mmo games. Some servers can handle even more than 5000 population.
Devs are just a pair of students without any real knowledge how to professionally make games. They had a good idea and they made something. Yes I agree, remarkable work. But with some changes and slow development and no improvement game is going down. Accept it or not. Some major downsides they made: curiosities system - people don't even need to be logged in to get LP. You can now level up multiple characters with only playing one or two. There should be a mixture of old system and new system or something else to prevent botting. This system is not good and made game worse than before. This was only a patch on big wound but blood is till leaking around. Second thing is siege. They seem to unable to balance siege stuff. Also some combat balance would be also nice and more animals and enemies. You level up your UA to 200, you can beat bear. Then what? Nothing better monster to beat? Troll? Too rare to efficiently going to "hunt" them.
They could get new server in no time, just to make game better and payable for like 1€ per month. Everyone could afford that and they could rent 3 more NEW servers where they could put on different realms and each realm could have different rules to play so they could experiment little more.
It is only shame because game is good and addictive, but have some big flaws that can't be done or fixed by only 2 people.
I just hope someone else will make same game and improve HnH because I don't believe HnH will ever be finished and balanced and playable with 1000+ people on one server.


Salem is what developers are working on. And it will be professional game.
HnH is their game too. It's not open source project and they have no obligations to anyone. The game is made the way they want and they don't want anyone using their code.

Sure, anyone can produce similar game, with similar ideas. And even copyrights wouldn't stop anyone from doing it. But to do this someone has to write code from the scratch.

1 euro per month? I don't think that would pay server's upkeep. And surely not provide any income to devs. And they would need this income to provide sufficient quality of service.

I don't even understand what your problem is and what do you expect. Devs don't want to share code, their work, with anyone. HnH is not their idea for future, Salem is. They have no obligations to run HnH at all, especially since they are not paid for it. Just deal with it. Thank them that you can play their game and stop making requests.

And what other MMO games are you talking about? Most private games / servers barely can handle more than 200 people. Full scale games like WoW have whole server clusters with best equipment, which cost thousands of dollars to keep it running monthly. How can you compare that to cheap server hosting?
Last edited by Procne on Mon Jun 27, 2011 11:42 am, edited 1 time in total.
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Re: Server issues: New server

Postby yozzik » Mon Jun 27, 2011 11:39 am

Butko, there`s the perfect game for you, that matches your requirements. Have a nice time.
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Re: Server issues: New server

Postby TheVampirate » Mon Jun 27, 2011 11:40 am

Ghost1996 wrote:V.I.P. System would help like 4$ per month.Everyone can afford that V.I.P. abilities not overpowered just gives you abilities like: learning ability +200% (maybie less) More chances to appear more foragable things.More chances to appear troll in mines,more chances to mine ore and etc.And all stats increase by 20%.Higher Quality items to aquire (by foraging,fshing,crafting).Than developers could put those money to a good use.if 100 people afford V.I.P. Developers would get at least 400$ per month but there is more powerfull people who can realy afford V.I.P. there is 600+ hearthlings playing this game.

This is a horrible idea, it creates a gap between premiums and freebies that will cause a rift and kill the game. Most games that do something like this die inevitably. A more viable idea might be to be able to purchase like custom looks (4 dollars and you can make a dryad) or town leaders could purchase premium building skins for their towns. Cosmetic stuff tends to generate cash flow with out upsetting balance.
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Re: Server issues: New server

Postby TheVampirate » Mon Jun 27, 2011 11:41 am

yozzik wrote:Butko, there`s the perfect game for you, that matches your requirements. Have a nice time.

WoW matches none of his requirements. There is no sense in needlessly being a prick.
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Re: Server issues: New server

Postby Vek17 » Mon Jun 27, 2011 11:44 am

Procne wrote:Also I can't agree that 3d destroyed many games - most of them (like settlers you mentioned) were destroyed by poor design, not 3d.


It's not the 3D that destroyed the games, but a bad port to 3D. Hopefully that won't happen in this case.


Butko wrote:They don't even have company and no copyright on game. If somebody wanted to do same game with same idea he could do it and sell it around. Opening source of game will allow community to develop game if they don't have knowledge or time to do it.


http://www.seatribe.se/ Their suddo company, and it holds copywrite. You could do the same idea legally (you can do that with every thing) as long as you don't use their code.

Butko wrote:They are just stubborn and want to make (I don't know ho to say) - something impossible.
World can be bigger if you have less than 400 people on it. Problem is that game is programmed wrong and there is a lot of network traffic and data for server to handle. Just look other mmo games. Some servers can handle even more than 5000 population.


Other MMO's can handle 5000+ player is because they has alot less to deal with and much more expensive servers. A game like this has to run world (world modification is resource intensive), players, and NPC's. This combined with inexpensive servers (it is a free to play game) lead to crashes. Optimization is undoubtably possibe, but not to the extent of what you think.

The problem with open sourcing MMO's is the massive divergence in the player base because there will likely not be a single unified build and therefore no unified server.

Butko wrote:Devs are just a pair of students without any real knowledge how to professionally make games. They had a good idea and they made something. Yes I agree, remarkable work. But with some changes and slow development and no improvement game is going down.


Student does not equal unskilled and being a student and experienced does not mean you can't make a professional quality game (Portal 1 was primarily a project by interns)
Last edited by Vek17 on Mon Jun 27, 2011 11:47 am, edited 1 time in total.
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Re: Server issues: New server

Postby Procne » Mon Jun 27, 2011 11:47 am

TheVampirate wrote:
yozzik wrote:Butko, there`s the perfect game for you, that matches your requirements. Have a nice time.

WoW matches none of his requirements. There is no sense in needlessly being a prick.

But there is a point. Butko can't see the difference between indie games and full scale commercial productions.
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Re: Server issues: New server

Postby Butko » Mon Jun 27, 2011 11:48 am

TheVampirate wrote:The game itself running is enough, if someone released a game exactly the same as this one and sold it, they could go and copyright the game and be owed back royalties because there is proof that they had the idea first and applied it.

Proof or not, they need copyright to make it property. If you make something you need to go and declare you made it and pay just like for patent but much less. Then you get a paper that this is you work. Until then everyone can copy it and if you get copyright after they already made copy you won't make anything against them.
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Re: Server issues: New server

Postby Procne » Mon Jun 27, 2011 11:49 am

Butko wrote:
TheVampirate wrote:The game itself running is enough, if someone released a game exactly the same as this one and sold it, they could go and copyright the game and be owed back royalties because there is proof that they had the idea first and applied it.

Proof or not, they need copyright to make it property. If you make something you need to go and declare you made it and pay just like for patent but much less. Then you get a paper that this is you work. Until then everyone can copy it and if you get copyright after they already made copy you won't make anything against them.


Not publishing your code is the best copyright you can get. Really.
Even copyrighted code can easily be modified and reused without breaking law.

As for the arts - maybe it is copyrighted, maybe not. What's your problem with it anyway?
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