Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby ryft » Wed Mar 16, 2011 6:30 pm

Rhiannon wrote:
ryft wrote:...what he said. It's nice not having to grind a single thing for LP. You can throw in some curiosities and focus on other things. I love how they have a wide range of studying time also... that way you can do quick ones while you play and throw in some long ones during the periods you are logged off.


And THAT is trully idiotic. How does hunting every ant hill in the western world, cutting trees for naught in hope of strange dust shaving dippy name curio, acre clay farming, constantly walking for dandies and ladybugs...on and on and on NOT = grind.


I have never had to do this and I am doing perfectly fine. The point of the new system isn't to force you to grind curiosities... you are just supposed to get them as you go along normal tasks. Hunting for nothing but curiosities is just a waste of time.
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Re: Game Development: World 5

Postby Rhiannon » Wed Mar 16, 2011 6:39 pm

bitza wrote:truth is, any crafting/building task that gives LP has the potential to be botted. i knew a guy in w3 who was working on a farming macro - harvest wheat, replant, make flour, sit in a chair and eat from inventory. don't underestimate the ingenuity people have and the lengths people will go to cheat


This is true, BUT, this is also why every game on the net, every developer and any sucessful game has went to great lengths to balance anti-bot development with "not punishing everyone to do it"to avoid such mass dissatisfaction. IMO if you can actually develope a bot that can hunt, go back home, butcher, seperate ingredients, bump into grinder and make sausage? then you have way too much time on your hands and should be working for MIT and are way too obsessed with this game and also in need of quite a lot of therapy for NOT working at MIT and making such an elaborate bot for an indy game from 2 uni potheads!

But yes, that is why I said that if it was only multi-task end result actions like making silk thread/cloth. Getting worms off a table, sausage ect ect ect That you MAY have 1 person out of 1000 figuring out a bot but I DOUBT it. You will NEVER eliminate cheating (especially in a game where for damn near 2 years it was ignored and encouraged even and the "top players" actually did it in the open..LOL. You can however severely limit it while at the same time still retaining some of the spirit of the original game and playerbase.
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Re: Game Development: World 5

Postby BWithey » Wed Mar 16, 2011 6:43 pm

Rhiannon wrote:And THAT is trully idiotic. How does hunting every ant hill in the western world, cutting trees for naught in hope of strange dust shaving dippy name curio, acre clay farming, constantly walking for dandies and ladybugs...on and on and on NOT = grind.


Yeah, this is all about how you play. I go looking for foragables and food, and pick up lady-bugs, dandelions, and the like on the way. I stop by a fir whenever I need a cone cow, I use bones from those animals I'm hunting for my stats to slap together a new primitive doll. Hey look, while out fishing I passed some birch trees, and there's a stringy root along the river.. Might as well slap together a bark boat or three.

Oh yeah, about those animals. Chickens throw out wishbones, rabbits toss out rabbits feet, boars have boar tusks, don't know if there

I'm already out looking for things like WWW and Blueberries and the like, no big deal.

And the wondrous woodshavings? I'm already building houses, and crates, and fences, and pulling stumps for palisades, and and and... Who needs to grind for them? I'm already working on other projects that I have to do this stuff for anyway.
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Re: Game Development: World 5

Postby ryft » Wed Mar 16, 2011 6:45 pm

Rhiannon wrote:
bitza wrote:truth is, any crafting/building task that gives LP has the potential to be botted. i knew a guy in w3 who was working on a farming macro - harvest wheat, replant, make flour, sit in a chair and eat from inventory. don't underestimate the ingenuity people have and the lengths people will go to cheat


This is true, BUT, this is also why every game on the net, every developer and any sucessful game has went to great lengths to balance anti-bot development with "not punishing everyone to do it"to avoid such mass dissatisfaction. IMO if you can actually develope a bot that can hunt, go back home, butcher, seperate ingredients, bump into grinder and make sausage? then you have way too much time on your hands and should be working for MIT and are way too obsessed with this game and also in need of quite a lot of therapy for NOT working at MIT and making such an elaborate bot for an indy game from 2 uni potheads!


You make it sound like its difficult to bot... it's not that hard. Any idiot who can read and knows where to get any mouse recording software can do it. It just takes time. I have never done it on here but I have tried it with Facebook games for the heck of it. Granted, there could be some more complicated bots that require a little more programming but for something simple like doing a task, eating, and drinking I doubt it would be very hard.
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Re: Game Development: World 5

Postby OvShit » Wed Mar 16, 2011 6:50 pm

ryft wrote:
Rhiannon wrote:
bitza wrote:truth is, any crafting/building task that gives LP has the potential to be botted. i knew a guy in w3 who was working on a farming macro - harvest wheat, replant, make flour, sit in a chair and eat from inventory. don't underestimate the ingenuity people have and the lengths people will go to cheat


This is true, BUT, this is also why every game on the net, every developer and any sucessful game has went to great lengths to balance anti-bot development with "not punishing everyone to do it"to avoid such mass dissatisfaction. IMO if you can actually develope a bot that can hunt, go back home, butcher, seperate ingredients, bump into grinder and make sausage? then you have way too much time on your hands and should be working for MIT and are way too obsessed with this game and also in need of quite a lot of therapy for NOT working at MIT and making such an elaborate bot for an indy game from 2 uni potheads!

But yes, that is why I said that if it was only multi-task end result actions like making silk thread/cloth. Getting worms off a table, sausage ect ect ect That you MAY have 1 person out of 1000 figuring out a bot but I DOUBT it. You will NEVER eliminate cheating (especially in a game where for damn near 2 years it was ignored and encouraged even and the "top players" actually did it in the open..LOL. You can however severely limit it while at the same time still retaining some of the spirit of the original game and playerbase.


You make it sound like its difficult to bot... it's not that hard. Any idiot who can read and knows where to get any mouse recording software can do it. It just takes time. I have never done it on here but I have tried it with Facebook games for the heck of it.


Except that you can hardly make a bot who`ll pass to the nearby boar and punch him while avoiding trees and then return back.
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Re: Game Development: World 5

Postby Whitney7 » Wed Mar 16, 2011 6:51 pm

TeckXKnight wrote:Whitney7, stop being so hilarious and awesome. You're detracting from the serious discussion clearly taking place in this thread~


Clearly. :)

Rhiannon wrote:
ryft wrote:...what he said. It's nice not having to grind a single thing for LP. You can throw in some curiosities and focus on other things. I love how they have a wide range of studying time also... that way you can do quick ones while you play and throw in some long ones during the periods you are logged off.


And THAT is trully idiotic. How does hunting every ant hill in the western world, cutting trees for naught in hope of strange dust shaving dippy name curio, acre clay farming, constanly walking for dandies and ladybugs...on and on and on NOT = grind.


Easily. We don't perform those tasks constantly. In fact, I can get a day or two worth of curiosities for myself within a half hour and spend the rest of the time helping outfit our villagers with gear and a place to live.
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Re: Game Development: World 5

Postby erozaxx » Wed Mar 16, 2011 7:11 pm

bajuba wrote:I like the new LP system. I play with 1 friend and we have enough curios to keep 24 attention full at all times AND we don't have to grind to get LP we do what we want while we wait for study. If anything we are more FREE to do what we want.
....

^^^ THIS IS THE POINT ^^^
"That is not dead which can eternal lie / And with strange aeons even death may die."

H.P. Lovecraft
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Re: Game Development: World 5

Postby Lahrmid » Wed Mar 16, 2011 7:13 pm

erozaxx wrote:
bajuba wrote:I like the new LP system. I play with 1 friend and we have enough curios to keep 24 attention full at all times AND we don't have to grind to get LP we do what we want while we wait for study. If anything we are more FREE to do what we want.
....

^^^ THIS IS THE POINT ^^^


THAT IS YOUR OPINION.
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Re: Game Development: World 5

Postby Granger » Wed Mar 16, 2011 7:17 pm

Lahrmid wrote:THAT IS YOUR OPINION.

And the opinion of Jorb in case i understood him correctly.
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Re: Game Development: World 5

Postby erozaxx » Wed Mar 16, 2011 7:40 pm

Lahrmid wrote:THAT IS YOUR OPINION.


But I love my opinions... you don't? :cry:
"That is not dead which can eternal lie / And with strange aeons even death may die."

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