Butko wrote:They don't even have company and no copyright on game. If somebody wanted to do same game with same idea he could do it and sell it around.
We do have a company and we own copyrights by the mere act of creating the game. Stop confusing (applied for) patents with (automatic) copyrights. A game concept cannot even be patented.
Opening source of game will allow community to develop game if they don't have knowledge or time to do it.
Democracy sucks, though.
World can be bigger if you have less than 400 people on it.
How do you presume to know this? You are talking completely out of your ass.
Problem is that game is programmed wrong and there is a lot of network traffic and data for server to handle.
Again, are you just pulling this out of your ass, or have you somehow managed to sneak a look at the c0dez?
Devs are just a pair of students without any real knowledge how to professionally make games.
You actually think that there is a way to "professionally make games" that is somehow magically different from what we do, don't you? This dev has worked for at least one "professional" games studio, and I can assure you that there is in a fundamental sense only one way to build a game: From the bottom and up.
But with some changes and slow development and no improvement game is going down. Accept it or not.
Is it? We have some 5k odd players still, and that number hasn't really gone anywhere recently.
They could get new server in no time, just to make game better and payable for like 1€ per month.
Why would we? The server we have is perfectly suitable for our present needs.
It is only shame because game is good and addictive, but have some big flaws that can't be done or fixed by only 2 people.
You are perhaps aware that we haven't been actively working on the game for quite some time?
I just hope someone else will make same game and improve HnH because I don't believe HnH will ever be finished and balanced and playable with 1000+ people on one server.
That'd be awesome. Most other mmo devs seem slightly retarded, though.