Rhiannon wrote:This is true, BUT, this is also why every game on the net, every developer and any sucessful game has went to great lengths to balance anti-bot development with "not punishing everyone to do it"to avoid such mass dissatisfaction. IMO if you can actually develope a bot that can hunt, go back home, butcher, seperate ingredients, bump into grinder and make sausage? then you have way too much time on your hands and should be working for MIT and are way too obsessed with this game and also in need of quite a lot of therapy for NOT working at MIT and making such an elaborate bot for an indy game from 2 uni potheads!
I actually intend to create a complete bot for this game, because it's a very challenging developping project. I don't know wether or not the project will be carried out, but creating a program that can play this game without human intervention should be rather interesting. It would even be fun to have a second server fully dedicated to bots

Actually, this isn't really as hard as you describe it to be. The macro that you're describing is not that hard to produce.