The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Granger » Tue Mar 10, 2015 7:29 am

jorb wrote:As of now they do have a hitbox, at least. Pending some tech upgrades there are some plans to maybe change that in the future.

Yes, the offset works with mounts.

Sounds a little like they don't work with vehicles (cart).
It is really annoying to build a road useable with a cart trailing with the current system.

Please, please, pretty please, with cherry on top:
don't make them block carts/wagons, also please create a version useable for boats (moored buoys).
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Re: The Ghost of Christmas Future, II

Postby txtrung0 » Tue Mar 10, 2015 2:42 pm

What is your stand on path-finding? Can you give me some more insight of why didn't you put it in?
(talking about character only move straight)
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Re: The Ghost of Christmas Future, II

Postby jordancoles » Tue Mar 10, 2015 3:13 pm

Granger wrote: also please create a version useable for boats (moored buoys).

Oh god yes
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Re: The Ghost of Christmas Future, II

Postby Xcom » Tue Mar 10, 2015 5:17 pm

txtrung0 wrote:What is your stand on path-finding? Can you give me some more insight of why didn't you put it in?
(talking about character only move straight)

I think they just dislike the idea of path finding in the game. Suggestions about it have been mentioned in this thread, both direct path finding server side and client/server side rally.
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Re: The Ghost of Christmas Future, II

Postby Arcanist » Tue Mar 10, 2015 10:17 pm

That is the main reason that my GF and many others that I've shown this game to decide not to play in the first few minutes. They click somewhere only to be blocked by the corner of a tree, and get frustrated that their character won't do such a simple thing as go where they want it to go.

Personally I prefer there to be no pathfinding. Running is a skill acquired.
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Re: The Ghost of Christmas Future, II

Postby Granger » Tue Mar 10, 2015 11:21 pm

Arcanist wrote:That is the main reason that my GF and many others that I've shown this game to decide not to play in the first few minutes. They click somewhere only to be blocked by the corner of a tree, and get frustrated that their character won't do such a simple thing as go where they want it to go.

This. Happened to ~1/3rd of the people i showed this game to (another ~1/3rd were turned down by the hourglass)

Personally I prefer there to be no pathfinding.

Personally i think that this sounds like "i'm a masochist".

Getting stuck while running from A to B just sucks and is a game mechanic from the 90s where your spaceship exploded when touching other suff.
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Re: The Ghost of Christmas Future, II

Postby ramones » Tue Mar 10, 2015 11:49 pm

When I saw hourglass in first Hafen dev video i turned it off and decided I wont even give it a try.
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Re: The Ghost of Christmas Future, II

Postby Democreator » Wed Mar 11, 2015 12:17 am

Gotta be honest, I'm gonna miss the hell out of the tanning tub bug. :lol:
Last edited by Democreator on Wed Mar 11, 2015 1:59 am, edited 1 time in total.
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Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Wed Mar 11, 2015 1:00 am

txtrung0 wrote:What is your stand on path-finding? Can you give me some more insight of why didn't you put it in?
(talking about character only move straight)

Pathfinding exists in the game, they just have it disabled. I think the devs are torn between whether it should be in the game for whatever reason.
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Re: The Ghost of Christmas Future, II

Postby Jackard » Wed Mar 11, 2015 1:23 am

Granger wrote:
Arcanist wrote:Personally I prefer there to be no pathfinding.

Personally i think that this sounds like "i'm a masochist".

correct
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