txtrung0 wrote:What is your stand on path-finding? Can you give me some more insight of why didn't you put it in?
Well, for one thing, I don't really think one really wants a "pathfinder" for the character, because that might have quite unexpected results. I would find it fairly annoying to click on something only to find that it wasn't so immediately accessible as I thought it was and the server found that the most efficient way to it was via the deep end of a lake. I'm pretty sure that, rather than pathfinding, what one actually wants is some kind of "sliding", the problems of which are described here.
There's also the issue, of course, with pathfinding being a comparatively expensive algorithm, and as such it's probably not a great idea to put the triggering of into the hands of people who can just as well decide to spam it to lag the server.
ramones wrote:When I saw hourglass in first Hafen dev video i turned it off and decided I wont even give it a try.
In pretty much all instances, the hourglass in Hafen is far more lenient that it is in current Haven.
Granger wrote:don't make them block carts/wagons
Given the offset, this is quite simply not a problem, since they aren't in the way of carts/wagons.