LadyV wrote:Im not sure pathfinding lends its self well to Haven. I mean if your safe in a village maybe but outside there are constant changing dangers and you have to be alert to them. A character could be on top of a problem before you could act to interrupt the command to go some place.
loftar wrote:Well, to be sure, the corners are frustrating, and it's not like I've abdicated the question of trying to find an acceptable solution. I simply haven't succeeded yet.
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