Xcom wrote:Kin list removed on death? seriously? that's what everyone complain about?
I fear haven 2.0 might turn haven upside down and everyone's worried about kin lists?
Please download Skype and use it. Or use the forums to send people PMs.
Only noobs who never died ones are clueless about kin removal. As vets you should be shamed of even bringing up this topic.
I fear more for farming, mining, combat, animal domestication, walls / siege mechanics, inventory space, teleport/travel mechanics, water mechanics and many other more vital features that might be permanently altered in a way that is either dumbed down so far as in Salem or altered so far as it's unrecognizable to being haven alike and people complain about kin lists?
The shame is setting in.

But, I just thought of an interesting way to spice up kin mechanics which is a skill bought from a living hearthling that is called something akin to "Storytelling" if not "Storytelling" itself. It would serve as a quick way to "immortalize" villains and heroes in the saga of the world, and transfer over the Group status of hearthlings, i.e. "Bob the Dick" in the "Red" grouping, and "Josie the seamstress" in "Blue."
A "Saga" could even be something you give to a group for people to know who is who, sell it and so forth. You would learn about all the living people, though unfortunately, no one would know who the heck your new character is unless you communicate with them outside the confines of the game. xD
Anyways, take that and run with it, I'll let the shame sink in.
From what Jorb and Loftar have said, I'm rather hopeful. "Meaningful topography" that sounds great! They'll keep the game appropriately challenging I'm sure.