The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Vaku » Mon Dec 30, 2013 6:17 pm

Sarge wrote: A solution is making it so that you are not dependant on an alt to maintain a kin list but rather that your kin list is never lost, e.g. fix it so that your kin list is tied to your account rather than a character.


Hmm, I imagine it like an "Inherit Kin" option that you could mark or unmark as part of the inheriting process.
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Re: The Ghost of Christmas Future

Postby Xcom » Tue Dec 31, 2013 7:14 am

Kin list removed on death? seriously? that's what everyone complain about?

I fear haven 2.0 might turn haven upside down and everyone's worried about kin lists?

Please download Skype and use it. Or use the forums to send people PMs.

Only noobs who never died ones are clueless about kin removal. As vets you should be shamed of even bringing up this topic.

I fear more for farming, mining, combat, animal domestication, walls / siege mechanics, inventory space, teleport/travel mechanics, water mechanics and many other more vital features that might be permanently altered in a way that is either dumbed down so far as in Salem or altered so far as it's unrecognizable to being haven alike and people complain about kin lists?
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Re: The Ghost of Christmas Future

Postby Vaku » Tue Dec 31, 2013 7:54 am

Xcom wrote:Kin list removed on death? seriously? that's what everyone complain about?

I fear haven 2.0 might turn haven upside down and everyone's worried about kin lists?

Please download Skype and use it. Or use the forums to send people PMs.

Only noobs who never died ones are clueless about kin removal. As vets you should be shamed of even bringing up this topic.

I fear more for farming, mining, combat, animal domestication, walls / siege mechanics, inventory space, teleport/travel mechanics, water mechanics and many other more vital features that might be permanently altered in a way that is either dumbed down so far as in Salem or altered so far as it's unrecognizable to being haven alike and people complain about kin lists?


The shame is setting in. :P

But, I just thought of an interesting way to spice up kin mechanics which is a skill bought from a living hearthling that is called something akin to "Storytelling" if not "Storytelling" itself. It would serve as a quick way to "immortalize" villains and heroes in the saga of the world, and transfer over the Group status of hearthlings, i.e. "Bob the Dick" in the "Red" grouping, and "Josie the seamstress" in "Blue."

A "Saga" could even be something you give to a group for people to know who is who, sell it and so forth. You would learn about all the living people, though unfortunately, no one would know who the heck your new character is unless you communicate with them outside the confines of the game. xD

Anyways, take that and run with it, I'll let the shame sink in.

From what Jorb and Loftar have said, I'm rather hopeful. "Meaningful topography" that sounds great! They'll keep the game appropriately challenging I'm sure.
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Re: The Ghost of Christmas Future

Postby parisparis » Tue Dec 31, 2013 8:15 am

XCOM don't be a dick.

1. if you need to use skypes,other forums to replace your kin list- that means fixing kin list ingame won't do harm.
2. kin list (communication) is really important to the social experience and it should be properly implemented in game anyway. it's a mmo after all with the 'inherit' system in game why not inherit your kins.
3. sure we used up 2 pages talking about kins, maybe that means it is important for people? Just because YOU don't care about this one issue , doesn't mean other shouldn't.
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Re: The Ghost of Christmas Future

Postby Tonkyhonk » Tue Dec 31, 2013 8:18 am

Xcom wrote:I fear more for farming, mining, combat, animal domestication, walls / siege mechanics, inventory space, teleport/travel mechanics, water mechanics and many other more vital features that might be permanently altered in a way that is either dumbed down so far as in Salem or altered so far as it's unrecognizable to being haven alike and people complain about kin lists?

what you fear the most may be how you may not be able to script as easy as you can now, according to your previous posts ;)
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Re: The Ghost of Christmas Future

Postby Sarge » Tue Dec 31, 2013 10:08 am

@ Xcom

Dude, not sure where all that came from but anyways. Kin lists were brought up and were therefore discussed. Nobody said it was anybody's primary concern, that would be rediculous, I agree.

Most of all though, for you, me and or any other player to be concerned about any mechanic of the game, including your list, is just as rediculous. If you have not yet picked up on it, then hang around a touch longer and you will. The devs for the greater part, don't give a fuck what we, the players think, they implement what they want. They always have and I for one don't expect this to change. This to the extent that there was, when more of the vets were around, a standing joke that if you wanted to make sure something does not get implemented, then suggest that it does in C & I.

So while it might be fun to discuss and raise concerns about core and or trivial mechanics on the formus, I am willing to place my money yet again on "you will get what you get, no matter what you think, or how you feel about it".
factnfiction101 wrote:^I agree with this guy.
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Re: The Ghost of Christmas Future

Postby dagrimreefah » Tue Dec 31, 2013 10:37 am

Devs listening to what players want and implementing it is the primary reason why UO turned into utter shit. See: Trammel
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Re: The Ghost of Christmas Future

Postby mipmiopin » Tue Dec 31, 2013 2:27 pm

oh, this looks so awesome, that i want to come back.
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Re: The Ghost of Christmas Future

Postby Xcom » Tue Dec 31, 2013 6:06 pm

parisparis wrote:XCOM don't be a dick.


I might have come off a bit ranting but was trying to hint towards bigger problems.
To be fair I think permanent kin lists might have been programing limitations that still might be a hassle to deal with. Though the rumors of restructured object management means we might see permanent kin lists in haven 2.0. But this feature is still trivial until we have seen the rest of the game.

I'm not sure what will be new in haven 2.0 but one thing will remain the same. I will keep botting just to piss off Tonkykong.

@Sarge I know what you mean.
My fingers are iching to post questions about features they could add but I have to resist.

And Happy New Year for everyone
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Re: The Ghost of Christmas Future

Postby LadyV » Tue Dec 31, 2013 7:04 pm

Xcom wrote:
I'm not sure what will be new in haven 2.0 but one thing will remain the same. I will keep botting just to piss off Tonkykong.


And Happy New Year for everyone


Then program them to talk :P

Happy New Year to you as well!
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