Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #0

Postby Jackard » Tue Oct 14, 2014 12:41 am

just to reiterate, this discussion is entitled to you not shouting down or running off other participants
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Re: Keeping you Posted, #0

Postby DDDsDD999 » Tue Oct 14, 2014 1:41 am

Jackard wrote:just to reiterate, this discussion is entitled to you not shouting down or running off other participants

I always felt that haven discussions are supposed to be death-matches, a last man standing sort of deal.
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Re: Keeping you Posted, #0

Postby Jackard » Tue Oct 14, 2014 2:46 am

Maybe some deserve that, but probably not ones in the Announcements forum!
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Re: Keeping you Posted, #0

Postby overtyped » Tue Oct 14, 2014 6:04 am

Lunarius_Haberdash wrote:
Repercussionist wrote:
Lunarius_Haberdash wrote:It is a game, this is true, she is not entitled to have fun. That implies the game was written for her, and it was not. It was written by Jorb and Loftar, to be what they want it to be.


Not to be rude, but you've written countless pages on what should and shouldn't be a part of the game, only to say "but it's Jorb and Loftar's to do what they want anyway" when someone voices a different opinion? Then why would you spend so much effort arguing about how the game should be? What would you do if their vision of the game turns out to not be what you envision it to be? I would almost go as far to say that you wouldn't follow your own "advice". You seem to have strong convictions on what is right for haven and that somehow J/L is obviously going to implement it because it's obviously the way to go.

Maybe they want a game set in the iron age where flying monkeys are the dominant intellectual race and they hunt you down with spacey lazer guns.



I have never implied that I was entitled to anything, or that they owed me anything, however. Suggestions, opinions, are one thing. Stating that they owe me something is another.

That's the key.. "I think it should be this way" is a far cry from "I am entitled to."

If it's not that way, I'll play it the way they make it. They don't owe me shit.

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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Keeping you Posted, #0

Postby FacelessVoid » Tue Oct 14, 2014 6:49 am

J&L MORE SCREENSHOTS PLS!
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Re: Keeping you Posted, #0

Postby Lunarius_Haberdash » Tue Oct 14, 2014 8:19 am

Jackard wrote:Maybe some deserve that, but probably not ones in the Announcements forum!


This actually makes perfect sense to me Jackard... I had initially felt the same way as DDD, but given that this IS the announcements forum.

I've always appreciated the Haven forums because we typically negotiate and discuss with knives... I'm almost impressed I struck a nerve.

Again, I'll try to dial it back in respect for this being the announcement forums.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Keeping you Posted, #0

Postby Avulsio » Thu Oct 16, 2014 6:29 pm

I really like the idea of fast-travel roads, in fact, I was one of the crazy people that, as a newbie, built roads 2000+ tiles long and 4 wide along supergrid lines. We were a clan of 15 or so and we were at the palisade + iron mine phase, early in W4.

Then I learned about village porting for trades, and my dreams of building roads for faster trade just disappeared. I was pretty sad about it. The long road network was one of the major driving forces for our clan, and we stopped building it immediately when we learned of vporting.

I believe fast travel in general cheapens the whole survival/trade/conflict experience for many of the same reasons stated earlier in this thread. Though I agree with the idea that you could teleport to hearthfire only if your pack is empty. I also really like the idea of special regional resources, to encourage trade further.

Even in W6, I played as a well-established hermit for months, and I traded and interacted with neighbors just fine. Sure, I had to use google translate a few times, but it was perfectly fun! I didn't get into vport trading until very late, and once I started, being a hermit lost interest for me because vporting felt like cheating.
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Re: Keeping you Posted, #0

Postby Tonkyhonk » Thu Oct 16, 2014 8:01 pm

Avulsio wrote:Though I agree with the idea that you could teleport to hearthfire only if your pack is empty.

i dont. thats one of the things i hated most about salem actually even though i do understand why devs made it like that. it really made me hate "exploring".
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Re: Keeping you Posted, #0

Postby Potjeh » Thu Oct 16, 2014 8:56 pm

It wouldn't be so bad if you just had to walk to the nearest road rather than all the way home.
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Re: Keeping you Posted, #0

Postby RubyRed » Thu Oct 16, 2014 10:52 pm

Maby a sign post that allows you to port short distances that can only be built on paved road tiles? That way it could cross rivers like a simple bridge. No more crossraods just these dotting the map with road networks.
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