The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby abt79 » Sun Dec 28, 2014 3:29 am

Karede wrote:
proknah wrote:This game lacks playerbase. The world must know.

People that need safe zones or otherwise can't get past the learning curve would just ragequit at the first setback anyway. It takes a special kind of autism to play this game

lol

Also people seem to forget that when Hafen comes out, we will ALL be newbs.


Let's all make slingshots and kill each other when it's released!
:twisted:
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Sun Dec 28, 2014 3:34 am

abt79 wrote:
Karede wrote:
proknah wrote:This game lacks playerbase. The world must know.

People that need safe zones or otherwise can't get past the learning curve would just ragequit at the first setback anyway. It takes a special kind of autism to play this game

lol

Also people seem to forget that when Hafen comes out, we will ALL be newbs.


Let's all make slingshots and kill each other when it's released!
:twisted:


People say that everytime there's a new world too.

In reality some will learn far faster than others and
you'll still get killed 3 hours in while playing with
starter skills =x

Humans are clever little fucks
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Re: The Ghost of Christmas Future, II

Postby soapdish » Sun Dec 28, 2014 3:37 am

Nao, that gave me shivers
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Re: The Ghost of Christmas Future, II

Postby Woot » Sun Dec 28, 2014 10:19 am

Nao is right, That combat system looked alien, It had IP and similarities to salem, but it's still going to take a bit to figure out. And it'll be any ones game right out the gate.
All the hnh raiding experience is going to amount to jack or shit.
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deffinitely, best fight i've ever gotten
Thanks man.
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Sun Dec 28, 2014 3:22 pm

Woot wrote:Nao is right, That combat system looked alien, It had IP and similarities to salem, but it's still going to take a bit to figure out. And it'll be any ones game right out the gate.
All the hnh raiding experience is going to amount to jack or shit.


to be honest it may not be that difficult to learn

...in comparison to say... the experimental curio
system that jorb and loftar had laid out for a very
early version. Picking up certain items allowed you
to begin "researching" skills instead of the time it
took to "study" a curio. Also (I think) there was no
way to tell what you were researching, and you only
had 3 options. Learn to craft a new item, learn to
craft a new building, learn a new skill (Or something
like that)

I can't remember it picture perfectly, but it was a
very weird system... kinda enjoyable... but very
weird at first. Especially when you had no idea what
you were researching, or how to get where you wanted
with your research
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Re: The Ghost of Christmas Future, II

Postby Yolan » Sun Dec 28, 2014 4:20 pm

Looks nice.

Apart from the new engine though, is everything else going to be mostly the same gameplay wise?
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Re: The Ghost of Christmas Future, II

Postby loftar » Sun Dec 28, 2014 4:29 pm

Woot wrote:That combat system [...] similarities to salem

Just how do you see similarities to Salem in it? :)

Yolan wrote:is everything else going to be mostly the same gameplay wise?

Many things are going to be similar or at least strongly reminiscent, other things less so, yet other things completely revamped or removed entirely. Generally, we relate to it as simply continuing to develop Haven, in which we have of course also previously not been particularly afraid of revamping entire systems if we've wanted to.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby painhertz » Sun Dec 28, 2014 6:27 pm

Is the LP system going to be curios again?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: The Ghost of Christmas Future, II

Postby Woot » Sun Dec 28, 2014 7:24 pm

loftar wrote:
Woot wrote:That combat system [...] similarities to salem

Just how do you see similarities to Salem in it? :).

Honestly not much, just feels reminiscent of it, I cannot point to any one particular thing.
I wonder about it though, it's going to be fun to find out all the little nooks and crannies of the new combat system.
Reminds me of when I was trying to learn combat for the first time, with a frog, just trying to figure out why jump did something but bloodlust didn't seem to change anything at all :roll:
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deffinitely, best fight i've ever gotten
Thanks man.
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Re: The Ghost of Christmas Future, II

Postby Spekkof » Sun Dec 28, 2014 7:51 pm

I certainly hope the combat system is getting a complete rework. I love your game, I'm excited for the new one but the combat system was pure dogshit in my opinion.
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