sabinati wrote:well i must admit i'm also not a huge fan of the new combat moves, jump, charge, etc. perhaps a system that had stances or moves like feint, parry, as well as actual attacks and perhaps slight, medium, and heavy modes for them would be more interesting, so one might still have a lot of moves but the attacks would be more frequent but maybe do less damage each time.
Pacho wrote:This last update seems to have made the client more resource hungry.
warrri wrote:
What i like though is, that stats still matter very much, as long as its 1on1. But a party of 2 or more can beat your ass if they use it wisely, and their leader has some charisma.
jorb wrote:If possible, I would also like to do something about the hearthfire situation, because indestructible, carryable hearthfires are ugly as fuck.
Lothaudus wrote:jorb wrote:If possible, I would also like to do something about the hearthfire situation, because indestructible, carryable hearthfires are ugly as fuck.
Have you considered getting rid of heathfires altogether? Logging in at village or where you last logged out are really all that's needed. Actually "where you last logged out" as the only option would stop magic insta-transporting (you can decide whether that's good or bad). Pros and cons of that but they can be easily overcome. I'm not certain what a hearthfire is really meant to do anyway.
Users browsing this forum: Claude [Bot] and 2 guests