Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby Seizure » Mon Mar 22, 2010 2:44 pm

Informative and helpful post jorb.

Glad to know what the devs thoughts are concerning my concerns.
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Re: Game Development: Removed Grievous Damage From Ants

Postby arriel » Mon Mar 22, 2010 3:03 pm

No, seriously, Jorb. Is not this game encourage diversification in jobs between people? I mean, there are farmers, smiths, hunters, right? Now, smiths are as good as they were, farmers are not much worse, as you still need loads of hemp, flax, straw, wine and whatnot. Hunters were severely ditched. Not only they 1/10 as needed as before, it became much harder to roam forests, and you have to replace torn gear much more often, plus spend more bandages. I mean, everyone is getting the same amount of LP as before, except for hunters. Don`t you want to address that?

And really, make stealth useful, or, another idea - make it so that wild animals would shun inhabited places, and for example try and stay away from stone pavements, that will encourage people to build roads between settlements, and will actually make sense lore-wise.

Also, bridges would be very much welcome.
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Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Mon Mar 22, 2010 3:07 pm

Seizure wrote:Informative and helpful post jorb.

Glad to know what the devs thoughts are concerning my concerns.


Much like your own? I only responded in kind, sweetie. If you'd taken the time to read what I wrote earlier in the thread, you would have found that I to one extent or another agree with you. My point is that whatever points you may or may not have are not somehow emphasized by the addition of random abuse. Also, the whole 'should have been implemented months ago' skit kind of irks me. 'Should'? By what standard?
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Re: Game Development: Removed Grievous Damage From Ants

Postby burgingham » Mon Mar 22, 2010 3:12 pm

arriel wrote: I mean, everyone is getting the same amount of LP as before, except for hunters. Don`t you want to address that?



This is exactly how it has been adressed. Hunters used to get way too much lp. No matter what profession you wanted to be, the best way to get there was by hunting. I do agree that the way the changes have been made is far from perfect, but the general idea to nerf hunting lp is a good one. Besides, it has been made clear several times that a new combat system and after that a change to the hunting mechanism are next on the devs agenda.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Potjeh » Mon Mar 22, 2010 3:15 pm

I reckon hunting is still *the* way to get LP, and mining is still crap (not smithing, though, that's always been good LP).
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Re: Game Development: Removed Grievous Damage From Ants

Postby Sarge » Mon Mar 22, 2010 3:27 pm

JC! I tried reading through this heap of shit, swear to god, some people should not be allowed to post... shit-fit ends.

In summary:

- By how much was the hunger reduction rate increased, as the 10x reduction was overcooked (x5 now?)?
- Has overstuffing recovery rate been increased or did the previous point auto resolve that?
- Has 'drinking water' hunger drain been fixed? - we've been mining with a barrel of water. Tea's still better, but atm not essential
- Increasing FEP gain seems to have affected fish only, wich already gave multiple FEP, what about the rest (q10 rabbit, chickens, cheep etc. still 1 FEP), or did I missunderstand this 'fix'

...and compliments to the dev's for addressing a number of long outstanding criticals iso developing a whole bunch of new shit when said things needed fixing. I hope the trend continues. A complete FEP reallocation still desperately need if you ask me, bears and boars both str exclusively = fuckup, almost all fish incl int as well as fox = fuckup
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Re: Game Development: Removed Grievous Damage From Ants

Postby Jeff » Mon Mar 22, 2010 3:31 pm

Potjeh wrote:I reckon hunting is still *the* way to get LP, and mining is still crap (not smithing, though, that's always been good LP).

well, farming isn't that good for LP too. You have to make flour and bake things to make LP (that means, to be a cook as well).
You get LP by crafting, but getting the raw materials give small or no LP.That's true for either farmers and miners.
Edit: and you get many LP by hunting only because you can trap animals that you shouldn't actually be able to kill (aside from them running, i mean).
Last edited by Jeff on Mon Mar 22, 2010 3:35 pm, edited 1 time in total.
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Re: Game Development: Removed Grievous Damage From Ants

Postby bitza » Mon Mar 22, 2010 3:32 pm

Some thoughts on the new changes after playing for a few hours:

Food consumption rate is good where it's at right this moment. Easier on new players of course, and for the old timers, as long as you have access to water you can actually use the 'jog' speed pretty much all the time.

As far as FEPs, what I see happening is less "garbage pile" FEP bars and more specialized stat increases. In other words, if you run out of cavebulbs/deer dogs/whatever and you still want to raise that particular stat, you can hold off on increasing the bar anymore by eating bread until you're able to get your hands on the food you really want. That way you don't have a 3/4 full FEP bar of psyche or whatever, run out of food, go fishing and wind up with an intelligence gain.

Boars jumping out at you in the woods is pretty annoying, but as long as you do your traveling by the day and see them before they see you, it's really a trivial matter to avoid them, the don't seem to notice you as easily as they did in the old days when foxes chased you too. And if you do get a boar on your tail, put up jog speed and you can outrun it and usually get away. I mapped 2 tiles on a region map today and only had 2 or 3 unwanted boar encounters.

Would still like to see the crop growth rate back to where it was before though, not so much for myself but I feel bad for the folks who are still doing the WWW thing :(
Last edited by bitza on Mon Mar 22, 2010 3:33 pm, edited 1 time in total.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Sarge » Mon Mar 22, 2010 3:32 pm

Would it be an unreasonable request to have a dev's only thread for updates, i.e. you tell us what has changed and a new thread can be started for discussion. This way, those that just want to find the changes/updates quickly, can access the dev's thread to read iso laboring through 18 pages of mostly shit?
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Re: Game Development: Removed Grievous Damage From Ants

Postby Potjeh » Mon Mar 22, 2010 3:36 pm

Jeff wrote:
Potjeh wrote:I reckon hunting is still *the* way to get LP, and mining is still crap (not smithing, though, that's always been good LP).

well, farming isn't that good for LP too. You have to make flour and bake things to make LP (that means, to be a cook as well).
You get LP by crafting, but getting the raw materials give small or no LP.That's true for either farmers and miners.
Edit: and you get many LP by hunting only because you can trap animals that you shouldn't actually be able to kill (aside from them running, i mean).

I'm counting milling as part of the farming process, since it uses farming skill. But yeah, without that farming is crap, though a bit better than mining since ploughing is decent LP.
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