Russaria wrote:I've still yet to see anyone actually explain what brought this on?
Well, your little RAGEFEST clearly states it's part of an elaborate conspiracy to get all the n00bs to quit so jorb and loftar can enjoy this game with only their small clique of friends. As opposed to say... banning everyone.
Russaria wrote:As Avu said, how did a suggestion about the need to decay abandoned villages turn into some hate fest about casual players and villages with less than 15 people in them active for 6 hours a day?
We've had four people come online today, each for about an hour on average. Each has done what they'd normally do about the village (Paving, mining metal and making chests in my case, farming their own plots) and our village auth has gone up by about 20k as a result.
Russaria wrote:What exactlly IS the problem with some solo guy having his litle village off in some corner playing with his decorations and arcitectual designs.
... because that's what personal claims are for? I ask you again: Why do you NEED a village? Crime scents? A personal claim does the same thing. Anti-theft? A personal claim does the same thing? Allowing friends to access resources? You can set a personal claim to do the same thing.
.. or is this about that desire most of the retards seem to have in starting up their own village and then logging-out and not ever playing again, leaving behind an abandoned village over a useful resource that now no-one else who might come along can use?
Russaria wrote:It must just fly right over my head. Does this somehow interfere with Loftars Sodom buddies and their metropolis? What does that guy or some group of 5ish friends from the local PTA off in some corner playing with their village council and roleplay have to do with you? How does it hamper your game? Is their some big thrill in being able to say you and your mega slaves own one of the only 5 villages in the game, is that it? I mean I've tried to roll it around and come up with some reasonable reason as to what exactlly the problem is with small villages that some vapid grief fest had to be intitiated to get rid of them all and most of the players with them. Did they take all the gold mines from Sodom or something? Is it a way to reduce player numbers? What exactly is the reason/purpose behind the sudden campaign to "ooo rid the haven of casual players and their horrible complicating little villages". Anyone? Someone have a clue? Illustrate the reasoning and problem please? Because it has NOTHING to do with abandoned villages needing to decay, and everything to do (for some reason I cannot fathom) with suddenly getting rid of all the small communities that have built themselves up in places of their own.
It doesn't you god-damned retarded moron. Yeah, Sodom needs a gold mine so jorb and loftar want to kill everyone else so they can get one, as opposed to say, SPAWNING ONE RIGHT IN THEIR FUCKING TOWN you twit (Newsflash: Mines didn't used to be found. Once upon a time, you used to have to beg to jorb and loftar and request they spawn one for you).
The entire purpose of this mechanism is to make abandoned villages disappear. Full-stop, end of sentence. Stop the rest of your thought processes, you lunatic. It has the added advantage of giving a use to Int and Cha, two stats which have largely been ignored and deemed useless for a long time. The mechanism requires villagers to log-in and *SHOCK HORROR* actually play, not to just log-in, walk around and log-out again.
If you even read what loftar and jorb have been saying, you'd also know that their long-term plan is to REMOVE THE LP SYSTEM ENTIRELY and replace it with a better system. Not once have the psychotic wheels in your deranged mind stop spinning for long enough to think "Gosh, maybe this is a part of a step towards that system?".
If the numbers are off for now, then suggest better numbers. But at least do yourself a favour and pull your head out of your ass.
Haba wrote:Seriously. You're actually happy that you only HAVE to WORK in a GAME for 15 minutes EVERY DAY just to be able to PLAY THE GAME.
Wow. Seriously, sit down and think about it for a moment (not trying to flame here you Synthesis, you just gave a good example).
What the fuck is wrong with us?
I saw his point more that villages assumably, will have people working in them on the resources they were built over (farm land / mine) and that by naturally using those resources or "doing things that you'd do anyway as part of natural game-play", your village auth will increase.
Now, whether mapping needs to generate more LP or not is another issue.