Game Development: Villages

Announcements about major changes in Haven & Hearth.

Re: Game Development: Villages

Postby Lothaudus » Sun Apr 04, 2010 10:09 am

Russaria wrote:I've still yet to see anyone actually explain what brought this on?

Well, your little RAGEFEST clearly states it's part of an elaborate conspiracy to get all the n00bs to quit so jorb and loftar can enjoy this game with only their small clique of friends. As opposed to say... banning everyone.

Russaria wrote:As Avu said, how did a suggestion about the need to decay abandoned villages turn into some hate fest about casual players and villages with less than 15 people in them active for 6 hours a day?

We've had four people come online today, each for about an hour on average. Each has done what they'd normally do about the village (Paving, mining metal and making chests in my case, farming their own plots) and our village auth has gone up by about 20k as a result.

Russaria wrote:What exactlly IS the problem with some solo guy having his litle village off in some corner playing with his decorations and arcitectual designs.

... because that's what personal claims are for? I ask you again: Why do you NEED a village? Crime scents? A personal claim does the same thing. Anti-theft? A personal claim does the same thing? Allowing friends to access resources? You can set a personal claim to do the same thing.

.. or is this about that desire most of the retards seem to have in starting up their own village and then logging-out and not ever playing again, leaving behind an abandoned village over a useful resource that now no-one else who might come along can use?

Russaria wrote:It must just fly right over my head. Does this somehow interfere with Loftars Sodom buddies and their metropolis? What does that guy or some group of 5ish friends from the local PTA off in some corner playing with their village council and roleplay have to do with you? How does it hamper your game? Is their some big thrill in being able to say you and your mega slaves own one of the only 5 villages in the game, is that it? I mean I've tried to roll it around and come up with some reasonable reason as to what exactlly the problem is with small villages that some vapid grief fest had to be intitiated to get rid of them all and most of the players with them. Did they take all the gold mines from Sodom or something? Is it a way to reduce player numbers? What exactly is the reason/purpose behind the sudden campaign to "ooo rid the haven of casual players and their horrible complicating little villages". Anyone? Someone have a clue? Illustrate the reasoning and problem please? Because it has NOTHING to do with abandoned villages needing to decay, and everything to do (for some reason I cannot fathom) with suddenly getting rid of all the small communities that have built themselves up in places of their own.

It doesn't you god-damned retarded moron. Yeah, Sodom needs a gold mine so jorb and loftar want to kill everyone else so they can get one, as opposed to say, SPAWNING ONE RIGHT IN THEIR FUCKING TOWN you twit (Newsflash: Mines didn't used to be found. Once upon a time, you used to have to beg to jorb and loftar and request they spawn one for you).

The entire purpose of this mechanism is to make abandoned villages disappear. Full-stop, end of sentence. Stop the rest of your thought processes, you lunatic. It has the added advantage of giving a use to Int and Cha, two stats which have largely been ignored and deemed useless for a long time. The mechanism requires villagers to log-in and *SHOCK HORROR* actually play, not to just log-in, walk around and log-out again.

If you even read what loftar and jorb have been saying, you'd also know that their long-term plan is to REMOVE THE LP SYSTEM ENTIRELY and replace it with a better system. Not once have the psychotic wheels in your deranged mind stop spinning for long enough to think "Gosh, maybe this is a part of a step towards that system?".

If the numbers are off for now, then suggest better numbers. But at least do yourself a favour and pull your head out of your ass.

Haba wrote:Seriously. You're actually happy that you only HAVE to WORK in a GAME for 15 minutes EVERY DAY just to be able to PLAY THE GAME.

Wow. Seriously, sit down and think about it for a moment (not trying to flame here you Synthesis, you just gave a good example).

What the fuck is wrong with us?

I saw his point more that villages assumably, will have people working in them on the resources they were built over (farm land / mine) and that by naturally using those resources or "doing things that you'd do anyway as part of natural game-play", your village auth will increase.

Now, whether mapping needs to generate more LP or not is another issue.
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Re: Game Development: Villages

Postby Onionfighter » Sun Apr 04, 2010 10:14 am

SynthesisAlpha wrote:Good points.

Seriously, if this is so much work for you, you need to either try another role (and there are many different things a person can do in this game), or stop playing. Or maybe just say fuck it, and live without a village.
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Re: Game Development: Villages

Postby Haba » Sun Apr 04, 2010 10:46 am

I'll repeat myself; I think it is bad design to force players to grind just so that they can keep playing the game. Keeping your village claim together is no goal. There is no sense of achievement. And then there is also the fact that only certain types of activities benefit, while others don't. Kinda counter-intuitive for a village, the most important person is the hunter who hunts far away in the X-level territory.

And why are villages important for even smaller communities? Trade, for one. There is no Ring of Brodgar any more. Fast travel is the only way smaller communities can stay connected. Don't expect me to travel 30 minutes for some linen or deer meat. Security for another. Personal claims can be taken over.

I can understand that some in game goals would need effort. But not that actually keeping your crummy village together would require a daily effort, no matter how minuscule it is. That sounds like work.

Russaria wrote:It must just fly right over my head. Does this somehow interfere with Loftars Sodom buddies and their metropolis? [baww bawww] Did they take all the gold mines from Sodom or something?


Lol, it benefits us greatly to have all of our satellite villages lose auth faster than we can gain it by mining there. And man, I love the advance warning that we got on those statue/flag removals. Would've been really shitty to have to spend the entire Saturday morning picking up SS's and over 1K of linen...
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Re: Game Development: Villages

Postby ThirdEmperor » Sun Apr 04, 2010 11:45 am

Ok, Rhiannon, don't post after drinking, I've got a better solution, lets go and stick pallisades in front of all their doors and laugh as their village falls apart, then make our own village where Sodom used to be. Fun for all teh n00bs, LOL.
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Re: Game Development: Villages

Postby Haba » Sun Apr 04, 2010 11:49 am

ThirdEmperor wrote:Ok, Rhiannon, don't post after drinking, I've got a better solution, lets go and stick pallisades in front of all their doors and laugh as their village falls apart, then make our own village where Sodom used to be. Fun for all teh n00bs, LOL.


Hey retard, what has any of this to do with Sodom, hmm? I am the only one posting in this thread.

Another case of e-penis envy, or what?
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Re: Game Development: Villages

Postby ThirdEmperor » Sun Apr 04, 2010 12:10 pm

I was joking. I was also trying to calm everyone down so we could actually get to thining of solutions, also I have posted my solution twice, please look carefully before posting. And fer the record this raegfest is annoying me to.

Edit: the sodomites are the ones rhiannon and russaria are raeging at.
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Re: Game Development: Villages

Postby Lothaudus » Sun Apr 04, 2010 12:18 pm

Rhiannon wrote:Well, Let me jump in for him, You blihthering limp dick gobshite (oooo see there, see what I did, I can do that too, isn't that neat) Perhaps like in any sandbox game people like to see accomplishment and have some value for them and their group, they like to see their name on something and design something majestic in the world, but perhaps that is above your diminuative imagination and you can't see the big picture of what sandboxes are suppose to be for in setting up your own cultural group in what's suppose to be a virtual world...

You have discovered that shit degrades now, right? Whatever majestic plans you may have, you better have equally majestic plans for maintenance.

... or is building degradation more "evil Sodom-loving crap" that's ruining your play experience too?

Rhiannon wrote:and it's so NOT human right, I mean Ceaser and Alexander and Cleopatra, and Hadrian and the founders of every town in the world and every monument that exists ALL should have just stayed in their little hut in the back 40 because what WAS he purpose after all. And considering your vomit above I guess YOU have a village for some OTHER strange reason DON"T YA YA DIPSHIT. Also see post from Haba above...TRADE, Teleport, Local Community, a WORLD OF COMMUNITIES (ya know like the fucking real one?), Allies, FUN AS IT'S A DAMN GAME YOU JACKOFF! Why do think only a few dev sniffers should have local communities and trade posts and so forth!!

Running off on tangents doesn't actually help you to make a point.

Rhiannon wrote:And if you could see beyond your stupid fucking ball-less caterwalling that makes you feel like you're a tough Cossack with a 12 foot dick instead of a pint sized twit with a tot-cock and an ass kissing complex you'd see that "Shock" there's more views than just your own and they have a right to them and may perhaps see something from another perspective than the dreary ass vomits of idiocy that spill out of your mouth.

It's just a pity those views are full of shit and all revolve around it being part of some evil plan to screw it all for everyone other than Sodom...

... when Sodom:
a) Are actually suffering from this change as well (do you have any idea the number of satellite villages they were setting up?).
b) Not involved in the decision (so where do you think this idea actually came from?).
c) Got really, royally screwed even in the last update that killed chars from starvation (if jorb and loftar love Sodom so much, why do they piss them off?).
d) Had just as much idea it was coming as the rest of us (IE: None).

In short, we're stuck with the opinion of a bunch of idiots who know nothing about Sodom, other than creating some kind of imaginery cabal which is "all out to get us casual players!". Rather than offering helpful suggestions, we get this asinine rage instead that it's "all out to hurt the little guy!".

Rhiannon wrote:It has NOTHING to do with making abandoned villages dissapear because that is easy as pie to accomplish without the rediculous numbers involved...THAT could be done with the exact same system and only 5k drain or even 1K drain.

... and such a system would be easily exploited. Obviously jorb and loftar have to find the right balance between a system that allows for the degradation they want, but which also achieves their other aims which at this time I believe are stopping the flood of alt-villages over every resource in existence that then never get mined or used, and allowing abandoned villages to disappear off the map.

And yes, that includes the village where everyone stopped playing and it's just that one guy who logs in once a week. That's not a village.

Rhiannon wrote:This was aimed specificlally at small groups and soloist ACTIVE VILLAGES with ACTIVE CASUAL PLAYERS

See above about satellite villages created by alts that are never logged in or played except perhaps to party non-village main characters who do most of the work.

Rhiannon wrote:It is VERY easy for small groups who have worked their asses off and spent JUST as much time if not more than you on this game to experience those issues...and OMG, perhaps even at the same time to varing degrees.

If they're spending more time than me, they'd actually note that so far, it seems pretty easy to maintain the village idol. Even doing the normal everyday stuff like farming.

Rhiannon wrote:To have such rediculous numbers with so little room is WHAT MAKES IT A BUNCH OF BULLSHIT that was NOT aimed at abandoned villages. You one track asshole. They don't deserve to have their work destroyed because some hurricane knocks out the power for 3 days, or because they go on vacation for a week.

I agree. That's why I've said the drain from full should take at least a month and all villages should've started with full auth to allow them sufficient time to adjust to the new system.

Rhiannon wrote:OR EVEN because some of their villagers quit the game and leave them stuck trying to do what they did with 6 now with only 3.

A village with 3 members should be able to easily maintain their village. Just get them some Int and Cha. Though once again, I note we're back to the people who want to setup a "village of one" and then quit because no-one would play with them.

Is there anything wrong with a village denoting an actual village with active members? Mayhap if you can only login once per week, then running a village by yourself isn't the best of ideas until you get 1,000 Int and Cha?

Rhiannon wrote:You are a lying bastard to try to state this was aimed and enacted to rid the Haven of abandoned villages, because if that was what it was about then these numbers would not be so high. Also, the main reason besides all of the above that your a lying piece of shit prick (Gosh I did it again) is because Loftar in his perversion STATED CLEARLY it was to FUCK solo and small villages. (Of course his actual words were "make it harder for them"...lol)

Once again, see above about satellite villages.
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Re: Game Development: Villages

Postby juhubert » Sun Apr 04, 2010 12:40 pm

ThirdEmperor wrote:Russaria calm down, I hate the sodom gang as much as you do but RAGEFESTing will do nothing but encourage them, I agree with pretty much all you said but don't blame it on the devs, I doubt they're doing this to piss us off, they're allied with sodom yes, but it's jackard and the rest who like to make life hard for non-sodomites. As I've said villages should require players to log on and perform some token act in order to maintain a village, the bigger a village the more people it should require. Of course, any minute now one of them is piss on my idea without any reason.


well, to make it clear, the devs are not allied with us and it never occured to them to warn us or give hints on any changes made on gameplay or game mechanics. we sure were happy, when the server got up and found our city drowned by loads of linen. so the first thing we did was bitching around and maybe whine a bit? no, we got ourselfs organized as usual and the first thing was to get up all authority object we needed tomake our city save again. and guess what? in that process we got our auth up by nearly 100k.

and if you would have taken your time to read the post about sodom and its inhabitant, you probably would know, that jackard and others are not in our city.

a bigger city needs more authority objects to cover it, so more authority drain, thus more maintanence required.

did that read like i pissed on you or your ideas?
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Re: Game Development: Villages

Postby Dataslycer » Sun Apr 04, 2010 1:25 pm

All of this rage, and not one mention that our beloved soldier swords got turned into q1 scrap ><.
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Re: Game Development: Villages

Postby juhubert » Sun Apr 04, 2010 1:39 pm

Dataslycer wrote:All of this rage, and not one mention that our beloved soldier swords got turned into q1 scrap ><.


well, i didn´t rage.

and didn´t some of your swords bug to ql65536?
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