The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Democreator » Fri Mar 13, 2015 3:48 pm

Reeyfer wrote: I know there have been some changes, but really not shit compared to even your average AAA game that doesn't give a shit about its community or anything other than making money. Much less a small independent game, where you quite often get some serious continuing development as the years go on. Even when I played hours a day every day, hnh didn't really have significant updates with any regularity.

Because we all know the 2 hobbyists that work on Haven want to/can develop their game as regularly and as quality-filled as an "average AAA" game or an indie game.
We are a pawn of something greater: Memes.
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Re: The Ghost of Christmas Future, II

Postby Oddity » Fri Mar 13, 2015 7:12 pm

> Comparing 2 Swedish guys with their own vision to some streamlined braindead "AAA" junk family-friendly theme-park producers
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: The Ghost of Christmas Future, II

Postby txtrung0 » Fri Mar 13, 2015 9:15 pm

Reminds me of Taipion and Sysdarn.
Even I am not that demanding -_-
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Re: The Ghost of Christmas Future, II

Postby Patchouli_Knowledge » Sat Mar 14, 2015 3:17 am

txtrung0 wrote:Reminds me of Taipion and Sysdarn.
Even I am not that demanding -_-


Can you elaborate on who those two are?
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Re: The Ghost of Christmas Future, II

Postby txtrung0 » Sat Mar 14, 2015 5:36 am

A lazy guy who demand info and changes because he doesn't want to improve himself. Turned into a dev-mocking player after failing too many times to count who every post gives cancer.
The next guy is an I'm always right guy who believe electrons control our sense just because he lost an argument.
I see that their spirits live on no matter where I go.
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Re: The Ghost of Christmas Future, II

Postby MagicManICT » Sat Mar 14, 2015 8:17 am

Easier to just say "two people who really aren't worth remembering because they brought nothing to the conversation." Anyone that wants to know specifics could go search the user's post history to get it. I feel like I got brain cancer just reading those names again.

(Sorry for the further derail. Some things are better left in the past.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: The Ghost of Christmas Future, II

Postby txtrung0 » Sat Mar 14, 2015 4:54 pm

You are absolutely right. Back on topic, any plan on improving the skills tree? (expanding, reducing, different mechanic, etc.)
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Re: The Ghost of Christmas Future, II

Postby Democreator » Sat Mar 14, 2015 5:09 pm

MagicManICT wrote:Some things are better left in the past.

Agreed.
Will taming be as obnoxious as it is currently or will it be more exciting?
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Re: The Ghost of Christmas Future, II

Postby ArvinJA » Sat Mar 14, 2015 8:04 pm

Democreator wrote:Will taming be as obnoxious as it is currently or will it be more exciting?

YEEEEEEEEHAAAAAAW! Ride 'em kLauEboy!
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: The Ghost of Christmas Future, II

Postby Lupich » Mon Mar 16, 2015 10:04 pm

I've scanned the thread but its too many pages, were any changes to combat mentioned?
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