Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby NaoWhut » Mon Dec 27, 2010 6:21 pm

I put a log cabin in your log cabin so you
can log cabin while you're log cabining?
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Stop. It's Hammertime.

Postby sabinati » Mon Dec 27, 2010 6:21 pm

clearly a win. now build a log cabin in that one's cellar.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Stop. It's Hammertime.

Postby NaoWhut » Mon Dec 27, 2010 6:21 pm

Fast, before they change it
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Stop. It's Hammertime.

Postby Phizuol » Mon Dec 27, 2010 6:22 pm

Clearly a win for cellar stones.
User avatar
Phizuol
 
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Game Development: Stop. It's Hammertime.

Postby Danno » Mon Dec 27, 2010 6:25 pm

sabinati wrote:clearly a win. now build a log cabin in that one's cellar.

lolirl

PS: Loving the serious damage on nearby walls if you destroy one segment. I liked it enough when I saw the suggestion topic months ago, but it's even better seeing it in action. I had some palisade walls I needed to take care of and it sure took me a while to take down one segment with my bear cape and boar tusk snuff. It was just kinda fun/funny/relieving to see the other segments crumble. I like how it's not that they immediately get reduced to nothingness, but you can see how they decay very quickly.

I just watched two segments crumble away and a third segment take serious damage after ramming down one piece. It's like watching dominos!
RIP
User avatar
Danno
 
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Re: Game Development: Stop. It's Hammertime.

Postby Garath » Mon Dec 27, 2010 6:31 pm

and thats also why you cant build that close to walls, i hope
Garath
 
Posts: 260
Joined: Thu Dec 16, 2010 10:46 pm
Location: Amsterdam

Re: Game Development: Stop. It's Hammertime.

Postby xweetok59 » Mon Dec 27, 2010 6:49 pm

Palisade soak from 30 to 25? The palisade was even weak with a soak of 30. With 25, palisades are just like fences...
xweetok59
 
Posts: 781
Joined: Thu Jul 15, 2010 8:36 am

Re: Game Development: Stop. It's Hammertime.

Postby Darki » Mon Dec 27, 2010 7:02 pm

PELMESHK0 wrote:Log cabin in the Log cabin's cellar.
Image

well sorry atleast i dont post exploitable bugs into the announcement section until some people do it :V
Image
made this 4 hours ago and bam sent to jorb :)
User avatar
Darki
 
Posts: 363
Joined: Mon Aug 24, 2009 11:19 am
Location: Cow farm :D

Re: Game Development: Stop. It's Hammertime.

Postby DeadlyPencil » Mon Dec 27, 2010 7:05 pm

is the HF traceable down there?
DeadlyPencil
 
Posts: 920
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Stop. It's Hammertime.

Postby Darki » Mon Dec 27, 2010 7:08 pm

DeadlyPencil wrote:is the HF traceable down there?

Yeah it is.
User avatar
Darki
 
Posts: 363
Joined: Mon Aug 24, 2009 11:19 am
Location: Cow farm :D

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 9 guests