jorb wrote:Jackard wrote:they are definitely pretty rough and polygon-lite
I've been working intentionally to keep them low-poly to make the client easy to download and run.
Sounds good. give us a link to download and test it.

jorb wrote:Jackard wrote:they are definitely pretty rough and polygon-lite
I've been working intentionally to keep them low-poly to make the client easy to download and run.
Valten21 wrote:Are you able to release any information on the game, in regards to the combat system, will it be similar to HnH's?
Potjeh wrote:will there be infinite leveling and will combat thus be botters and Koreans only like it is in H&H?
g1real wrote:Can we rotate the camera around and put it more horizontal so we can see in the distance?
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
players will be able to terraform their surroundings...
the map can be transformed a la Minecraft...
For example, a character with a high mountaineering skill will be able to reach higher elevations
Combat will use a real-time, positional system, so players can use terrain to an advantage.
There will be an item exchange system involving the Hudson Bay Trading Company, and an auction house to sell crafted wares.
Indians will also inhabit the area as a faction to be trusted or fought against.
Combat will use a real-time, positional system, so players can use terrain to an advantage.There will be an item exchange system involving the Hudson Bay Trading Company, and an auction house to sell crafted wares.Indians will also inhabit the area as a faction to be trusted or fought against.
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