by AnnaC » Tue Jul 23, 2013 8:35 pm
I like the idea of some automation as there is always a discrepancy between what happens online and offline.
Some sort of tower defense might be good to make sieges more active and interesting, but it has a ton of problems itself, especially if it interacts directly with hearthlings. I think if there were any watchtower type structures, obviously they'd need to be authority objects, and I think they should be part of walls, perhaps a cornerpost upgrade. As far as what they do, I think it'd be best if they would only interact against battering rams or any other future structures or machines used for sieges. This would work better than have them target random hearthlings, as you'd have to do a convoluted friend/foe distinction system, and could otherwise be griefed (say if it costs authority for a tower to shoot, someone could run in and out of its range draining the village authority).
Battering rams would need to be improved significantly, with the ability to be transportable, and pushed more than a few meters before breaking down. With some sort of watchtower automated structure, they can be made to react to battering rams or as said other future siege machines, and work to destroy them, or possibly attack any hearthlings operating the machines. The main downside to this idea is it wouldn't react to palibashers, and any "defensive" battering rams might get targetted.
Perhaps something like if a hearthling operating a ram isn't part of the village, then fire at it, if hearthling is part of village, ignore.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)