The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Nicstar543543 » Tue Dec 31, 2013 8:17 pm

Will building work the same way as in Salem, do we have to flatten the land?
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Re: The Ghost of Christmas Future

Postby Sarge » Tue Dec 31, 2013 9:16 pm

Xcom wrote:I'm not sure what will be new in haven 2.0 but one thing will remain the same. I will keep botting...

Will WTB, would like to place order now pl0x.
factnfiction101 wrote:^I agree with this guy.
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Re: The Ghost of Christmas Future

Postby Tonkyhonk » Tue Dec 31, 2013 9:39 pm

Xcom wrote:I will keep botting just to piss off Tonkykong.

thats very cute <3
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Re: The Ghost of Christmas Future

Postby jordancoles » Tue Dec 31, 2013 9:50 pm

The devs are actually doing something and you buttpirates care about your kin list...
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Wed Jan 01, 2014 12:24 am

jordancoles wrote:The devs are actually doing something and you buttpirates care about your kin list...

That's always how it goes. =)
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Re: The Ghost of Christmas Future

Postby ChildhoodObesity » Wed Jan 01, 2014 10:02 am

Sarge wrote:as I can't think of a single reasonable reason, never mind a rightful one, for you to lose your kin list on death.

well say you die and before you died you had a bunch of enemies kinned from fights so they all know who you were and now you make a new account and you decide you don't want anyone knowing who you are. keeping ur kins is the stupid as fuk if you didnt want 2 lose friends just set a hearth secret and tell them that ur hearth secret will always be the same even if you die. ez
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Re: The Ghost of Christmas Future

Postby Projeear » Thu Jan 02, 2014 8:36 am

Potjeh wrote:Yeah, the weird part is I just upgraded my CPU and RAM. I did switch from Intel to AMD and from XP to 7, though.

Anyhow, I get like 30 second bouts of like 3FPS.


FYI; I used to have this issue. It's your video card overheating. I had to mess with the nVidia controls so that it would stop cutting the fan out. Get a GFX Card Temp Monitor (Freeware) and mess around with it.

Oh, and, this looks awesome. I'm glad I've kept lurking here twice or thrice a month or so.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Re: The Ghost of Christmas Future

Postby JinxDevona » Thu Jan 02, 2014 9:53 am

Jorb/Loftar, it looks great. I personally love the graphics and the fact they offer you more freedom to develop. I see a moose which gives me hope for new content. The water looks amazing! Love the idea of the terrain being various heights, but also worried because I hated (so hated) flattening areas in Salem. Hope it has a better terrain changing process.

Question: Not sure if you could even know this yet, but will it be mac friendly and most importantly Java 6 friendly? My mac is maxed out at Java 6 so I'm just starting to get left behind by some gaming. :(

Wonderful job guys!
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Re: The Ghost of Christmas Future

Postby jorb » Sat Jan 04, 2014 6:19 pm

You may admire my older works here, if you must.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: The Ghost of Christmas Future

Postby jordancoles » Sat Jan 04, 2014 9:55 pm

jorb wrote:You may admire my older works here, if you must.

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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