warrri wrote:Have you actually thought that through or did it just strike your mind for a second?
That's why I said pros and cons that can be easily overcome. I just didn't want to go into it all.

warrri wrote:The hearth fire allows you to play with other friends if you dont have a village yet, because they can start at your place.
30 ugly hearthfires plastered in a cluster aren't needed for that though (ala Russian city). A simple way of achieving the same thing would be to make charter stones allowable to be built anywhere (IE: Not in a village) and add a password to those. You now replace 30 hearthfires with one object that's easily built out of stone (and could be smaller than it currently is) and looks a lot nicer aesthetically and is easier to manage than trying to organising where hearth-fires might end up.
warrri wrote:Having a hearthfire allows you to return to your claim when youve lost the direction.
Losing a claim is an issue even if you setup your hearthfire somewhere else for the time being. A "sense of direction" skill that, much like tracking, simply points you to your staked claim would solve both issues.
warrri wrote:Having a hearthfire allows you to login when you got disced and dropped something on the place you stood.
It's already a case that teleporting somewhere moves you randomly within the vicinity if the area is blocked. Logging in could be much the same. If there's something where you logged out, the system can find the next nearest available tile and put you there. Throw in some path-finding so that people don't end up on the other side of a cliff that's been walled in and you resolve the issue of "glitching in" to people's murder-alt fortresses.
warrri wrote:Having a hearthfire allows you to escape a trap that people built around you because you were afk for 2 minutes, or they seen where you logged out.
That's a problem even if you have a heath-fire as building a trap or wall around that is just as possible. Though what sort of "trap" people can build in 2 minutes I am interested to know.
warrri wrote:you see where this is going.
By all means, continue.
warrri wrote:All this situations would need workaround
Of course they would. Whomever said they wouldn't? The point is that they can be worked-around - just like many of the other issues in the game - and in many cases quite easily.
warrri wrote:and to be even more honest we dont want teleporting to be gone in this huge world without any fucking mean of transporting mass resources and trading.
... and those means should be in the game.