shykamaru wrote:Well if what they said about witchcraft is true, the broom could be pretty op... The ultimate bounty hunter. Pick a summonable scent fly past their walls and summon the bastards XD I guess any village would protect a witch that curses the village enemies and uses her powers to protect the village. I dont see viable a witch playing solo, but in a village that accepts to protect her. I definitely see one being pretty powerful
Witches seem to be taking the place of high skill combat chars that are prone to griefing/raiding in haven right now. Basically it's giving the griefers an in game outlet to their desire to ruin others days, and is giving them a legitimate purpose for it. People are gonna do it one way or another, why not incorporate it into the game design. Makes sense to me anyway.
All powerful villages will likely employ some kind of witch. But I expect her to live away from the main city in some sort of vault if those are possible to construct. Otherwise the big villages are just going to be blatant about who their witches are.
I suppose a lot depends on how witch combat works. If they're stealth fighters, that's one thing. But if they're fireball blasting killing machines, expect the majority of warfare to be conducted by as many witches as can be assembled and kept fed with cursed players. The mobility is powerful enough on its own.
I'm actually wondering if larger towns will pay smaller settlements to let them farm curses on them without resistance. Could be an interesting market.