Koya wrote:2 Granger
I guess that's me.
I wanted to skip the part with the jewelery since it's not the topic, but i'm still thinking psy being the only attribute to influence jewelery q is a bad idea...
If you ask me we should have way more than the current handfull of attributes, and none of them should be able to decide single-handed about the outcome of something.
It could also make sense to think about having to make them conflicting (to use current attributes to make the point): like strength and agility affecting each other.
For example being stronger (more muscles) would make you less agile (since you have more mass to accelerate), leading to the need to decide between evils:
will i be super-strong (but slow in reaction), or will i be quick-reacting (but packing a light punch) ?
But this is a topic for another topic.
In every game group of people who have goals and will to do something always will go forward, only way to stop this make hard cap of skills and stats, so there will be some point where you stop leveling.
I basically agree, but i think there should be no hardcap on levels - raising a stat should give diminishing returns the more efford you put into it, so from a certain point on it should be pointless (in terms of return) to keep on leveling... unless you're doing it for a
mine is bigger contest.
In case of the tables combined with psy this definively wasn't the case, since this enabled a positive-feedback spiral.
I can see character working hard to get gold for plate for his table, then craft it with q of 200 and it gives him that 5% of fep bonus... verry funny... Tables will have a use for HQ symbel stuff, but this stuff have just a few factions...
So these factions will have something to trade.
Me personally dosn't like the feasting effect - i just don't like the
eat things online part, i personally find it boring as hell - since it encourages to force-stuff toons while running a dirt-cheap hunger macro. In my opinion excessive feasting should make your char fat and give penalties for that.
I understand game must be changed to better, but not that way.
non balanced for sure.
H&H is still alpha, so everything is up for sudden change.
The effect of psy for setting tables was way overpowered (which is not strong enough as a word imho to describe my view of the situation), it should have been changed way more early. Now we have insane stats chars and have to live with that - unless Loftar takes the lonely decision to apply sqrt function to all toons attributes and existing jewelery q. And in case he does something like that: don't blame me for being the messanger.
PS I wanna see that exploit with tobacco removed soon

See no difference between it and fep table then.
Didn't know that tobacco gives that much psy.