Server hardware problem

Announcements about major changes in Haven & Hearth.

Re: Server hardware problem

Postby IctinikeKGB » Tue Jul 05, 2011 2:29 am

borka wrote:same :)

Well met on IRC today :)

a.k.a. Kajaka-KGB
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Re: Server hardware problem

Postby Sarchi » Tue Jul 05, 2011 2:32 am

Onionfighter wrote:Here is what a "nuked" area looks like. No trees, no cliffs, no built objects. If you are wondering, this is what my home looked like after my area was nuked in w2.


No cliffs eh?
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Re: Server hardware problem

Postby cobaltjones » Tue Jul 05, 2011 2:32 am

mvgulik wrote:
sfbmod wrote:Here's a map update with the affected areas, red being ground level and blue first cave level. Credit to MvGulik.
http://members.upc.nl/mvngulik/_img/map_C_3.jpg

And soon after Forum login was back up ... :)

Switching to imageshack.
(leaving other online for the moment.)

Image

How accurate is this map? It looks like the "supergrid" lines overlap some water a little bit.

I'm only asking because it looks like a road/port area where I keep some barter stands might be hit, but it's on the VERY VERY VERY edge of one of the affected areas, and I can't really tell with that map if it's hit or not.

Either way, I'm excited to get this baby back up and running so I can check out the demoed areas since there appear to be a few right near me.

EDIT: Just looks like the grid lines on the map need to be shifted south a tiny bit, which might actually put me in the clear, as my road/port area is at the very very top of one of the affected squares. Only time will tell my fate.
Last edited by cobaltjones on Tue Jul 05, 2011 2:34 am, edited 1 time in total.
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Re: Server hardware problem

Postby pickle » Tue Jul 05, 2011 2:32 am

try again. Wtg Loftar woooo
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Re: Server hardware problem

Postby loftar » Tue Jul 05, 2011 2:32 am

Onionfighter wrote:Here is what a "nuked" area looks like. No trees, no cliffs, no built objects. If you are wondering, this is what my home looked like after my area was nuked in w2.

Ah, that's actually a different kind of nuke; those were caused by me shutting down the server in the middle of maploading, when the tiles of that area had been loaded, but not the objects, causing only the loaded parts of that map to be saved.

These files are gone completely, so they'll behave the same as those other parts of the map that missing. The areas the world, that is.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Server hardware problem

Postby Kaios » Tue Jul 05, 2011 2:33 am

That map has really brightened the day for me, much less worse than I expected.

Nice job mvgulik!
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Re: Server hardware problem

Postby Vigilance » Tue Jul 05, 2011 2:34 am

Can we get a small world expansion to make up for lost areas? :oops:
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Re: Server hardware problem

Postby Windforce » Tue Jul 05, 2011 2:35 am

Vigilance wrote:Can we get a small world expansion to make up for lost areas? :oops:

Cave Lv10 gooooooo
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Re: Server hardware problem

Postby Sarchi » Tue Jul 05, 2011 2:35 am

loftar wrote:
Onionfighter wrote:Here is what a "nuked" area looks like. No trees, no cliffs, no built objects. If you are wondering, this is what my home looked like after my area was nuked in w2.

Ah, that's actually a different kind of nuke; those were caused by me shutting down the server in the middle of maploading, when the tiles of that area had been loaded, but not the objects, causing only the loaded parts of that map to be saved.

These files are gone completely, so they'll behave the same as those other parts of the map that missing. The areas the world, that is.


Fuck. There goes my idea of a 1000x1000 area farm/village. :v

What will happen to the unaffected cave tiles directly underneath the nuked surface?

What happens if you build a minehole on the surface directly over a nuked underground area?
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Re: Server hardware problem

Postby Iggie » Tue Jul 05, 2011 2:36 am

wipe wipe wipe wipe \o/
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