Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby Jackard » Mon Mar 22, 2010 10:09 pm

arriel wrote:
Jackard wrote:so to sum up the only reason you cannot outrun boars is because you suck

Noway, surely it`s just your pure hardcore awesomeness that allows you to run around all day with boars on your tail.
Frankly, I`d rather revert to other, more engaging things I was immersed into before the update. Not nearly as hardcore and awesome, kktnx.

like eating food! lots of food. entertainment is, in a word, 'food'

420 eat food everyday
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Re: Game Development: Removed Grievous Damage From Ants

Postby arriel » Mon Mar 22, 2010 10:35 pm

Jackard wrote:like eating food! lots of food. entertainment is, in a word, 'food'

420 eat food everyday

Sorry you couldn`t come up with anything else, but I actually had in mind things like cartography, prospecting, foraging and finding neighbourhood villages for various trades. Sure, food does come in at some point, but that is essentially a World of Foodcraft.
I suggest you leave this discussion at that, as my comments were addressed to developers, not to public in general. If you want to further discuss the ways I suck at this game, please feel free to pm me.
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Postby Jackard » Mon Mar 22, 2010 10:36 pm

food for thought
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Re:

Postby arriel » Mon Mar 22, 2010 10:48 pm

Jackard wrote:food for thought

Gee, good for you, m8.
Pls stop trolling already.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Nanothnir » Tue Mar 23, 2010 3:48 am

jorb wrote:We are now running with 5x original.

That sounds good jorb, Brodgar was able to plow and pave a long streach of land yesterday, and proberly more if it wasn't a low time in playerbase, I plowed to empty stamina, drank to full and plowed again 5 times and still did not drop out of Overstuffed 20% in the end of the session. Ended up throwing myself at a boar just to be able to walk again...

Also to not, is it just me or do Boars' get their attack bar faster then you can, even if they are level 2...
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Re: Re:

Postby Junkfist » Tue Mar 23, 2010 4:11 am

arriel wrote:
Jackard wrote:food for thought

Gee, good for you, m8.
Pls stop trolling already.


What's eating you?
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Re: Game Development: Removed Grievous Damage From Ants

Postby SynthesisAlpha » Tue Mar 23, 2010 4:12 am

Dropping down to 5x is a good start, but I'd really like to see some mechanism by which I can consume as much food as before the change. I'm the designated crafter in my village, pumping both dexterity and psyche, and it's going to take me 5x as long to eat the food i need as before.

It's been stated that you want to prevent macroing not by authority/action (banning macroers, etc.) but by making macroing an undesirable behavior -- in other words, by making having fun and playing the game more beneficial to your character than leaving a macro running. Previously I would hunt, forage, farm, etc. and watch my hunger happily decrease so I could work on my huge supply of dex/psy food. Now it takes me 5 times as long -- I feel like I can't really get anything done when I play. In an hour of play at less-than-full stamina (i.e. hunger always decreasing) at the old 10x rate I was able to eat two pieces of chicken and 3 chantrelles (11% hunger), for a whopping 50 FEP.

It's been stated before that a huge portion of the game was about securing the foods you wanted, and in the best possible quality and largest amounts, to enable you to build your character's stats. Making easy, filling foods more plentiful is a much better solution than reducing the amount we need to eat, because it means people who don't have a surplus of stat food don't die or spend all their time gathering, and people who are eating for stat gain can still power through their food supply at a reasonable speed.

5x is still too much, or at least make water reduce fullness at the same rate it did previously.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Seizure » Tue Mar 23, 2010 4:25 am

Personally, I think anything past 2x is ludicrous.

The skill to stat ratio was perfect before... 1/5 the stat growth we used to have is quite unreasonable.
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Re: Game Development: Removed Grievous Damage From Ants

Postby stickman » Tue Mar 23, 2010 4:36 am

i still this 5x is too much. im still letting animals murder me in order to speed up my hunger meter... Im assuming everyone else who is still attempting to gain stats is doing the exact same thing.

So I think if we are still looking for ways around the system then the system must be broken.
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Re: Game Development: Removed Grievous Damage From Ants

Postby theTrav » Tue Mar 23, 2010 4:45 am

clearly the solution is to make animals kill for keeps :twisted:
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