Game Development: Villages

Announcements about major changes in Haven & Hearth.

Re: Game Development: Villages

Postby burgingham » Sun Apr 04, 2010 10:18 pm

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Last edited by burgingham on Sun Apr 04, 2010 10:32 pm, edited 1 time in total.
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Re: Game Development: Villages

Postby ChrisWebb » Sun Apr 04, 2010 10:24 pm

Jaroslav wrote:For the love of god dude what is wrong with you????

You do realize that villages are not supposed to be run with one dude as it seems you are stating. Its supposed to be a GROUP of people. Which means that one guy can do all those "low lp" tasks and the rest can go hunting or farming or whatever the hell they want.

We have like 5 people on at most and we are at 250k auth and rising, stop bitching already. Villages are not meant to be run by one person, deal with it.


I am also a member of her village, though I do not come on the forum hardly ever I do play almost everyday for an hour or so. She has never said we were a one person village. You are like those she spoke of in the post above. Someone who jumps in and punks for the hell of it.

We've always been a small village for security, in the last world and this one. She is also correct, that doing all the things we do normally do not keep the authority up and we have to forgo all the things we normally do to grind. That is way less than anything I could call fun anymore. Stop putting your idea of gameplay as rule and law and fun for everyone else. That is not what a sandbox is suppose to be. Now they have pretty much made it to where there is only one way to play. If I wanted that I would be playing a linear mmo grinder like Aion of something.
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Re: Game Development: Villages

Postby flaw » Mon Apr 05, 2010 12:04 am

Ah, and I see the mods have started the censorship. Nice job deleting my post.
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Re: Game Development: Villages

Postby Garlicman » Mon Apr 05, 2010 12:54 am

flaw wrote:Ah, and I see the mods have started the censorship. Nice job deleting my post.


Which one?
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Re: Game Development: Villages

Postby sabinati » Mon Apr 05, 2010 12:56 am

flaw wrote:Ah, and I see the mods have started the censorship. Nice job deleting my post.


there have been no posts deleted from this thread
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Re: Game Development: Villages

Postby sabinati » Mon Apr 05, 2010 1:01 am

oh i see some posts were moved
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Re: Game Development: Villages

Postby Tonopah » Mon Apr 05, 2010 1:26 am

flaw wrote:Ah, and I see the mods have started the censorship. Nice job deleting my post.


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Re: Game Development: Villages

Postby Cajoes » Mon Apr 05, 2010 1:35 am

A certain scene makes a lot more sense now suddenly...


Image

Image
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Re: Game Development: Villages

Postby Lothaudus » Mon Apr 05, 2010 2:05 am

ChrisWebb wrote:I am also a member of her village, though I do not come on the forum hardly ever I do play almost everyday for an hour or so. She has never said we were a one person village. You are like those she spoke of in the post above. Someone who jumps in and punks for the hell of it.

We've always been a small village for security, in the last world and this one. She is also correct, that doing all the things we do normally do not keep the authority up and we have to forgo all the things we normally do to grind. That is way less than anything I could call fun anymore. Stop putting your idea of gameplay as rule and law and fun for everyone else. That is not what a sandbox is suppose to be.

Seeing as talking to Rhianna is a waste of time, let's ask you:

1) How much LP would you say you normally get in an average day of play? For both yourself and your village as a whole.
2) What is your Int and Cha?
3) If your Int and Cha is low (below 40), have you begun a plan to increase your Int and Cha? If not, why not?
4) Why do you NEED a village?
5) Have you considered using personal claims instead of a village (no upkeep, better management system, easier to claim large areas, all the anti-crime benefits)?
6) Have you considered getting more villagers to spread the load around?

I don't mind the people suffering from village decay being upset about it but when you've got some pretty handy and clear alternatives (which in some cases are better than a village claim), or some easily available methods which would go a long way to address the issue, what exactly are you complaining about?

ChrisWebb wrote:Now they have pretty much made it to where there is only one way to play. If I wanted that I would be playing a linear mmo grinder like Aion of something.

Much the same way that there is only one way to play if you intend on engaging in combat (Grind Str and Con, trade / create high Q armour and weapons) or the same way there is only one way to play if you want a mine (Grind Per and Explor, find rustroot, go to the unexplored super-grids, find all the mines that have already been claimed and then never used). Now there is only one way to play if you wish to maintain a village (Grind Int and Cha).

I'm also interested to know why you think a smaller village is more secure than a larger village.

Rhiannon wrote:When a person who loves something, say this game for instance, sees it decending into some cookie cutter grind shit they may indeed have a problem or two. Your advice about 20k+lp comes from somewhere OTHER than regular casual player reality (We are not all obsessive marcoing cheating one track slaves). Silk making, walls/items need to be repaired, leather making, mining, smelting, searching for neighbor villages, out prospecting, trade travel, foraging, digging dirt, making/planting trees, collecting resources (such a water from your found spot 20 minutes away)...ON AND ON AND ON...these are just a few of the many things that give next to NOTHING in lp yet must be done on a regular basis to maintain your area and your projects. WHEN doing everyday tasks has to come AFTER something LP heavy...EVERYDAY...just to maintain an authority which after the update was NOT EVEN FULL...then the game has become the same kind of boring bullshit grind that people leave mmos because of.

Hey jorb, there might be an issue with the low amount of LP silk farming and some other activities generate. Astute observers will note of course, that this is actually a separate issue from the upkeep of villages themselves.

I expect the Wyrd system will go some way to addressing these when it is implemented.
Barry Fletcher Norwin
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http://www.rpgcodex.net
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Re: Game Development: Villages

Postby ChrisWebb » Mon Apr 05, 2010 3:44 am

Lothaudus wrote:
ChrisWebb wrote:Seeing as talking to Rhianna is a waste of time, let's ask you:

1) How much LP would you say you normally get in an average day of play? For both yourself and your village as a whole.
2) What is your Int and Cha?
3) If your Int and Cha is low (below 40), have you begun a plan to increase your Int and Cha? If not, why not?
4) Why do you NEED a village?
5) Have you considered using personal claims instead of a village (no upkeep, better management system, easier to claim large areas, all the anti-crime benefits)?
6) Have you considered getting more villagers to spread the load around?

I don't mind the people suffering from village decay being upset about it but when you've got some pretty handy and clear alternatives (which in some cases are better than a village claim), or some easily available methods which would go a long way to address the issue, what exactly are you complaining about?

I'm also interested to know why you think a smaller village is more secure than a larger village.



Talking to her is not useless, she just does respond well to self serving or closed perceptual responses, she also has a thing about anything she percieves as bully or intimidation behavior, also know it all responses, also she is quick to attack back, face it, she's played games dominated by mostly guys all her life, she has alot of things :lol:

1) I am the town miner, I live at my mine, after grinding to Yeo I was bought in to take over the mine alt. I do not do much else so I make very little LP in the area except for intentional grinding in the nearby forest.
2) Very low 15/15, as this update was not announced I had never concentrated on those stats. Rhianon has begun bringing raisins to the mine site for me to eat when she comes to pick up ore.
4)Not to be ugly but that is stupid, for the same varying reasons anyone wants a village including yourself. We are all friends in real life and this is our place, just like last world, we can trust each other and enjoy playing together. Surely you do not feel that you and a few other ?goons? who plan on mass cities or salvery, pvp, infighting and machismo posturing are the only ones who deserve to found a city in a sandbox world. It is nice to have a village, our name, our tradition, our community and beliefs and gameplay, local allied towns and trading posts/cross posts for travel, surely again you do not feel you have some special destiny or position that suggests everyone else should be relegated to a spathering of personal claims while you and others get to roleplay city leaders?
5) No, we and everyone else playing in a sandbox deserve a village and the roleplay elements, as well as community elements, that go with it just like you do. This IS or was "A sandbox mmo rpg" right? Not to be relegated to cannon fodder, slaves, or claims for your village to take and attack when you decide you are ready to. Why don't you believe others have just as much pride and fun in roleplaying as you do in an RPG, considering your signature. Also I might add I have read your personal forums for Codexia I found along time back in the second world while doing a google search one time, I know how much you and your fellows have enjoyed the game. Others deserve the same do you not think?
6) Sure, I put an ad up, but considering the griefers,thieves and quitters this game attracts we have never had much luck with finding decent players so we stopped bothering to try way back in the 2nd world, not that they did not like us or our city, but they always sem to quit the game after a short time leaving unsightly HF's all around.

The system is now geared towards eliminating a huge part of the player base and restricting alot of the gameplay to people like you, with your own village, but suggest others not to bother. I just do not see by what method or deservance you and those like you believe you desrve such a right alone? Also I personaly felt bad about it because it was one step closer to the 100's of lame mmo clones out there now. Grind, bullies, small percentage recieving favored position and mechanics ect. It is all way too familiar and a sad developement IMO.

In conclusion, of course there is a problem now with all the regular tasks being so low in LP considering both their daily need and overall enjoyment in doing. To implement such a system without also addressing this is shortsighted and makes the development team seem amateurish. If as you suggest, those tasks were increased in lp reward there would not have been so much of a problem with this situation. I hope I have addresssed your discussion points in a seemly fashion.

Thanks.
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