Ninijutsu wrote:The secret to finding nice strangers is being able to kick their ass. If you have confidence that people won't attack you (or will fail if they try), and you are careful to present yourself as a benign figure, you will find more conversation than confrontation in the wild.
loftar wrote:VDZ wrote:If you were to dump all of Haven's world and player data into a file, how big would the file be?
24.5 GB maps + 7.5 GB accounts/characters.
Ninijutsu wrote:The secret to finding nice strangers is being able to kick their ass. If you have confidence that people won't attack you (or will fail if they try), and you are careful to present yourself as a benign figure, you will find more conversation than confrontation in the wild.
loftar wrote:Well, probably the single greatest culprit is the fact that the smallest unit of map that the server deals with is 1000x1000 tiles, which means that even a house world of 4x4 tiles still takes 1 MB to store all the nil-tiles. I could, of course, optimize it by using more dynamic map sizes, but only at the cost of more computation in fetching tiles, so since storing 25 GB doesn't even enter into the realm of the problematic, it has seemed to me like a reasonable time-space tradeoff to do.
ArvinJA wrote:loftar wrote:Well, probably the single greatest culprit is the fact that the smallest unit of map that the server deals with is 1000x1000 tiles, which means that even a house world of 4x4 tiles still takes 1 MB to store all the nil-tiles. I could, of course, optimize it by using more dynamic map sizes, but only at the cost of more computation in fetching tiles, so since storing 25 GB doesn't even enter into the realm of the problematic, it has seemed to me like a reasonable time-space tradeoff to do.
plz link house worlds, would be so cool to have different houses with a common basement
sabinati wrote:better yet let's do away with pocket universes in buildings altogether
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