Ninijutsu wrote:Is it a big deal whether there are pocket universes or not? What would be so great about not having them besides saving storage space on the server?
Ninijutsu wrote:Is it a big deal whether there are pocket universes or not? What would be so great about not having them besides saving storage space on the server?
Karede wrote: It takes a special kind of autism to play this game
bitza wrote:aw you're gonna get rid of funcabins
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
jorb wrote:Ninijutsu wrote:Is it a big deal whether there are pocket universes or not? What would be so great about not having them besides saving storage space on the server?
Removing the ugly interface between the two worlds, which is a predictable source of positional confusion, and other ugliness.
If a house is destroyed, for example, a player in it will need to be placed in a position in the world outside the house, a position which does not necessarily -- it's hard to guarantee -- have full integrity in terms of being a position the player could actually have walked to. Historically this has made houses and the like a constant source of various wall-jumps and other such exploits.
Saving space is not a thing at all. As loftar said we already use so little that it doesn't matter.
Oddity wrote:What's a funcabin?
Karede wrote: It takes a special kind of autism to play this game
Ninijutsu wrote:Is it a big deal whether there are pocket universes or not?
painhertz wrote:Something I always wondered, is it Jah -orb or yah-orb?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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