Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby rye130 » Mon Nov 08, 2010 6:42 am

It used to be sqrt(AW/BW)/2 now it is sqrt(AW/BW) if I'm not mistaken, which basically highly favors the attacker. Time to 1 punch some bears.
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Re: Game Development: Some fixes

Postby Sarchi » Mon Nov 08, 2010 6:43 am

Just curious, but how will raising table bonuses work now? Will they still be worth making for higher level players?
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Re: Game Development: Some fixes

Postby Neptjunoue » Mon Nov 08, 2010 6:44 am

jorb wrote:Villages

Lawspeakers can -- via their buddy list -- exile village members that they have either as kin or have memorized. Fellow village members are now always identified by a tiny flag icon balloon, even if they're not memorized or kinned.[/quote]

Well the basic layout is out for vilage management.

jorb wrote:Feasting
The tidiness bonus has been removed. (Yes, we know this sucks for those of you who came late to the table (pun intended), but those who are already ahead will not get less ahead by us leaving it in.)


Thank you. The FEP bonus was getting ridiculous.

jorb wrote:Combat
Attack deltas are now the square root of the quotient of the attack and block weights.


Are we speaking about the formula of when an attack is intiated such as punch? That would mean someone with someone with even 1 point difference in combat skill will hit the target. We still need a /2 at the outside if possible.

jorb wrote:Decay
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures).


But what is done about the abandoned personal claim?

jorb wrote:The Streets
Can now be paved with gold. And some other things.

All clients will need to be updated. Sorry about that.


Why do I got a feeling gold mines of Sodom and AD are going to be depleted fast?
Last edited by Neptjunoue on Mon Nov 08, 2010 6:48 am, edited 1 time in total.
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Re: Game Development: Some fixes

Postby Sarchi » Mon Nov 08, 2010 6:46 am

Well, it does help us with our planned palace district. :D

Now if only we could get that throne...And maybe fountains and a special building of some sort.
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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 6:46 am

rye130 wrote:if I'm not mistaken


But you are. It used to be AW/BW, quite simply.
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Re: Game Development: Some fixes

Postby zoxistarius » Mon Nov 08, 2010 6:47 am

That's really sux, guys. I had a table with 1022 setting tidiness, there was 478% FEP bonus, now it's just a shitty table with 90% FEP bonus...
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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 6:47 am

zoxistarius wrote:That's really sux, guys. I had a table with 1022 setting tidiness, there was 478% FEP bonus, now it's just a shitty table with 90% FEP bonus...


QQ
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Re: Game Development: Some fixes

Postby aso11 » Mon Nov 08, 2010 6:49 am

ad face on tables. Also, the flag thingy doesn't seem to work just yet.
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Re: Game Development: Some fixes

Postby Neptjunoue » Mon Nov 08, 2010 6:50 am

jorb wrote:
rye130 wrote:if I'm not mistaken


But you are. It used to be AW/BW, quite simply.


Actually it was suppose to be AW/BW /2 since if it was AW/BW someone with 101 UA can deplete full defense meter of a UA 100 but as it standed before it depleted 50%
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Re: Game Development: Some fixes

Postby Lahrmid » Mon Nov 08, 2010 6:50 am

What the...

Let me tell you a story of me travelling a great distance, only to have the game crash while 'trespassing'.

Have to relog at HF when the game is up again, so i take the boat and do my best to get back. After some time, I find it, I am thrilled.


Only to have the game crash, again.

nerd ****ing rage
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