Game Development: World 4

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 4

Postby Facepalmer » Tue Jan 11, 2011 5:47 am

so...yes, i guess, after 2 weeks of whining on forums, there's gonna be some fertilizers for soil, right)?
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Re: Game Development: World 4

Postby Colten » Tue Jan 11, 2011 5:48 am

Lets just hope they introduce fertilizers that temp raise soil quality

EDIT: Crap the forums were slow and I completely missed the others mentioning fertilizers
Last edited by Colten on Tue Jan 11, 2011 5:49 am, edited 1 time in total.
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Re: Game Development: World 4

Postby mipmiopin » Tue Jan 11, 2011 5:48 am

so now it doesn't matter - do you work hard on your crops or you kick a wiener once a week - quality of crops is capped, and noway you can do anything better, then fight for a good quality spot?
eh, that sounds like a gitdamn arena for gladiators to me. wanna raise a carrot - go n kill those 3 villages that found a good place.
this soil cap sounds like everybody here is just eager for raiding and pvp "an mass"
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Re: Game Development: World 4

Postby BlueFire » Tue Jan 11, 2011 5:53 am

mipmiopin wrote:so now it doesn't matter - do you work hard on your crops or you kick a wiener once a week - quality of crops is capped, and noway you can do anything better, then fight for a good quality spot?
eh, that sounds like a gitdamn arena for gladiators to me. wanna raise a carrot - go n kill those 3 villages that found a good place.
this soil cap sounds like everybody here is just eager for raiding and pvp "an mass"


yeah instead of wars mines we'll have wars for farms... lol
at least wars for mines is realistic
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Re: Game Development: World 4

Postby Facepalmer » Tue Jan 11, 2011 5:55 am

learn to read plz: SOFTcapped.
So u'll still raise the quality, but u'll need sufficient skill in farming.
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Re: Game Development: World 4

Postby Sarchi » Tue Jan 11, 2011 5:56 am

Farmers, unite!
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Re: Game Development: World 4

Postby ImpalerWrG » Tue Jan 11, 2011 5:58 am

The soil stuff sounds like a great move, it will provide a new element in deciding the locating of settlements. Changes to mining (particularly how they are located) can only be an improvement, I'm hoping for some kind of free-form system ware caves/mines are integrated as a complete second 'layer' to the world.
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Re: Game Development: World 4

Postby jorb » Tue Jan 11, 2011 6:00 am

Maps copied over and characters deleted. We should be ready to bring her up in a wee while.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 4

Postby Robertzon » Tue Jan 11, 2011 6:01 am

Finaly,take your time to put the server up :P
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Re: Game Development: World 4

Postby mipmiopin » Tue Jan 11, 2011 6:04 am

Facepalmer wrote:learn to read plz: SOFTcapped.
So u'll still raise the quality, but u'll need sufficient skill in farming.


ORLY? how much can you grow on a q10 soil? i finished growing a q 300 weed in w3. don't think i'll be able to do that on a q10 oil here.

You gotta fight for ya carrots now! be prepared to die for a pumpkins!
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