Ken wrote:What's more, you're trying to force interaction on a community that is, at this point, far too small for it. Specialization will naturally happen as it becomes viable. Yes, costs will eventually have to be upped, yes skills go a bit quickly, but right now, it's not entirely that people don't WANT to trade. They're just not always able to, especially in farther-out areas. Some people even choose to play "solitary" or in very small groups, prioritizing and dividing skills among themselves as necessary. If you try to force large-scale interaction too much, you'll make this style of play impossible or extremely difficult.
I disagree in some points. I think, there are enough players to be able to make a flourishing economy right now. its just that you didnt have to specialize, as everything was/still is easy to accomplish. like jorb said, you could build everything thats possible after some days of playing. so everybody has an oven, a smelter, a kiln, a cauldron, meatgrinder and so on.
The only thing that will ppl force to trade is the lack of things. Iron/steal will sure be somthing really rare now. as soon as other things get rare, ppl will have to think about how to get that stuff. or make a community, like there are some yet (at the great sea, or bay12).
I pretty much like every change, only the cabins... well. they are so small and you need soooo much wood for it. its too expensive with too little to gain.
regards,
kimya
/edit
why does the quote not work properly? and why cant i delete my posting?
Mod edit: Enabled BBCode