Game Development: Catching the Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Catching the Wind

Postby Pacho » Sat Sep 19, 2009 9:23 am

joooorb! Can we have a way to use this wind with some cloth to propel us faster while we swim? Maybe even add a few planks beneath us so we don't have to get all wet.

Oh and maybe instead of cloth, we can use some long sticks, or sticks with flat ends so we don't have to be at the mercy of the wind?
Pacho
 
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: Game Development: Catching the Wind

Postby Jackard » Sat Sep 19, 2009 9:54 am

Voideka wrote:Why does the new dex food give half dex half con? I don't think there are any other stats (well maybe psyche, haven't tested yet) that are so impossible to gain with. The hilarious thing is most people have con as a high stat, so the more you eat the dex onion mushroom thing the more you may need to eat to level dex.

yea, why would a stat for smithing be easier to gain than a stat for sewing, if smithing makes higher level goods?

hopefully if fep is reworked, to have multifoods not suck, foods will be too
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Catching the Wind

Postby legendy » Sat Sep 19, 2009 12:12 pm

I myself wont even bother with DEX and PSY for now, precisely because the fep system is retarded. I mean, seriously, how the fuck are people with high stats supposed to raise the new ones now (ESPECIALLY considering the rush that's going to happen to get these new foods and the fact that atleast one of the two gives CON which is absolutely NOT needed.)

Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
legendy
 
Posts: 23
Joined: Sat Sep 12, 2009 5:47 pm

Re: Game Development: Catching the Wind

Postby loftar » Sat Sep 19, 2009 12:44 pm

legendy wrote:Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?

There wouldn't be a difference, at least not now. The only intention was that it should be possible to arrive at a meat grinder through any of the metal trees.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Catching the Wind

Postby sabinati » Sat Sep 19, 2009 2:21 pm

legendy wrote:I myself wont even bother with DEX and PSY for now, precisely because the fep system is retarded. I mean, seriously, how the fuck are people with high stats supposed to raise the new ones now (ESPECIALLY considering the rush that's going to happen to get these new foods and the fact that atleast one of the two gives CON which is absolutely NOT needed.)

Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?

bullshit. everyone needs more con.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Catching the Wind

Postby Vanigo » Sat Sep 19, 2009 3:33 pm

Well, I butter-steamed myself some cavebulbs, and they're not too bad. 10 psyche (which is purple), and they make you glow. If only cavebulbs weren't such a pain to get...
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: Game Development: Catching the Wind

Postby KiT » Sat Sep 19, 2009 4:10 pm

Hey loftar, how deep in your to-do list is cartography? I really dont feel like screencapping the minimap every time i go out to the adjacent supergrids, and without the screencapping, exploring becomes quite hard since you have no idea where you are and how to get back there again form your hearth fire.
KiT
 
Posts: 39
Joined: Tue Jun 02, 2009 10:48 pm

Re: Game Development: Catching the Wind

Postby loftar » Sat Sep 19, 2009 4:37 pm

Cartography is something that I feel should be done rather soon, indeed. The problem is just that there are so many things which should be done rather soon right now. My to-do list is a bit of a mess currently. :)

(For reference, I am currently working on debugging the new account server that I've recently finished, which should eliminate many of the super-lag-spikes)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Catching the Wind

Postby Hamel » Sat Sep 19, 2009 4:49 pm

Awesome, very. Boats would be nice, though.

jorb wrote:4) Dexterity and Psyche can now be leveled. New recipes under "Cooking".


Huh? Dexterity could be leveled before this. I got more than 20 dex before this update. :P
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
User avatar
Hamel
 
Posts: 356
Joined: Tue Jun 02, 2009 4:45 pm

Re: Game Development: Catching the Wind

Postby loftar » Sat Sep 19, 2009 4:54 pm

Hamel wrote:I got more than 20 dex before this update.

SRSly? I'm impressed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 2 guests