just another example of devs jumping the gun
stats before giving them a purpose
new stats before food that supports them
rivers before bridges
swimming before toggle
this before travel options
etc
Jackard wrote:just another example of devs jumping the gun
stats before giving them a purpose
new stats before food that supports them
rivers before bridges
swimming before toggle
this before travel options
etc
ArPharazon wrote:Jackard wrote:just another example of devs jumping the gun
stats before giving them a purpose
new stats before food that supports them
rivers before bridges
swimming before toggle
this before travel options
etc
Because they should add bridges before rivers, right?
Ruggan wrote:I see you're functionally retarded. Let me explain - these developments should come in one bundle. A river and reasonable means of crossing them. A stat, a purpose for it, and food that supports it. Travel options to expand the travel system when removing teleportation restricts it. Do you understand this concept, or are these ideas lost on you too?
(Edit: Jackard beat me to it.)
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