Game development: Tree replanting

Announcements about major changes in Haven & Hearth.

Re: Game development: Tree replanting

Postby Devour » Sat Jun 06, 2009 7:56 pm

[quote="Denvon"]How about you change everyone into dwarves? And give them mountains to mine into? That would work. Oh and add elves so that we may slaughter them.[/quote]

Also, cats.

THERMONUCLEAR CATSPLOSION.
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Re: Game development: Tree replanting

Postby Laremere » Sat Jun 06, 2009 10:33 pm

Not everyone is from Dwarf Fortress however.
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Re: Game development: Tree replanting

Postby sami1337 » Sun Jun 07, 2009 1:20 am

I was not there while the update happened but just wanted to say this update is really neat. It's not too simple to replant trees. Making it worth your time to invest more in replanting and living in communities.
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Re: Game development: Tree replanting

Postby Blaze » Sun Jun 07, 2009 1:24 am

[quote="Laremere"]Not everyone is from Dwarf Fortress however.[/quote]

Everything can become Dwarf Fortress, if you've got enough alcohol.

"We are BEER. Lower your shields and surrender your lips. We will assimilate your technological and intestinal fortitude into our own. Your breweries will be adapted to serve us. You will be intoxicated. Resistance is futile."
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Re: Game development: Tree replanting

Postby Potjeh » Sun Jun 07, 2009 2:14 pm

Great to see apple replanting, but dumping all those apple cores is so annoying. I guess it's the push we need to move away from eating nothing but apples ;)
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Re: Game development: Tree replanting

Postby Lightning4 » Sun Jun 07, 2009 3:40 pm

I've taken to eating fish, but that's mostly to push my intelligence up to my con level. It takes somewhat longer to gather them, but they're one of the more easily obtained stat foods besides con foods.
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Re: Game development: Tree replanting

Postby jorb » Thu Jun 11, 2009 7:54 am

Since I've seen some people doing this wrong, I thought I should mention it. Trees -- and you would think that this should be obvious -- need to be planted at a reasonable distance from one another. As a tree grows, so does it's bounding box. A tree will not grow if it, when it checks for the possibility to do so, finds that it cannot increase it's bounding box without collision. In fact bounding box collision will permanently nerf a tree in its present state of growth if it happens, so give the babies some room to breathe.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game development: Tree replanting

Postby theTrav » Thu Jun 11, 2009 7:58 am

we're not doing it wrong, we're creating bonzais
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Re: Game development: Tree replanting

Postby jorb » Thu Jun 11, 2009 8:01 am

theTrav wrote:we're not doing it wrong, we're creating bonzais


I stand corrected. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game development: Tree replanting

Postby kaka » Thu Jun 11, 2009 8:28 am

What if a bunny sits beside the tree when it tries to grow?
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