
MUCH easier than convincing someone to leave murder scents.
jorb wrote:Also, if you do not have any real ancestors you are presumed to have ancestors with 10 in all values (Starting values for a new character, that is).
jorb wrote:RaptorJedi wrote:jorb wrote:Also, if you do not have any real ancestors you are presumed to have ancestors with 10 in all values (Starting values for a new character, that is).
I bought the skill and tried to build the shrine and it said "You cannot build an ancestrial shrine with no ancestors."
Right, true dat. You need at least one.
jorb wrote:
Light of the Ancestors, 3NP: Light effect on your character determined in strength by the perception + exploration of your ancestors.
Gaiadin wrote:jorb wrote:Gaiadin wrote:Doesn't this basically give griefers yet another advantage? Incentive even. Go around killing people until you get killed, then come back, worship, and go around with near double stats doing it again? I suppose it depends on the amount of time it takes to get that much NP but still... This seems so backwards :-/
I don't think you've thought this through. At all.
could you elaborate? You've added an advantage for having died. The people who gain this advantage must have died. The easiest way to die is to get involved in PVP combat (or to die stupidly, I'm sorry but if you die from anything other than pvp combat, you're doing it wrong.) Those most likely to get involved in PvP combat are either griefers, or those defending against griefers. Thus, this update seems to favor griefers, or at least PvPers.
kobnach wrote:jorb wrote:
Light of the Ancestors, 3NP: Light effect on your character determined in strength by the perception + exploration of your ancestors.
How long does this last? It would be nice to finally be able to play comfortably at night, but not worth it unless it was essentially permanent.
Lightning4 wrote:So erm... what was the point of saying that you're presumed to have ancestors if you don't have any, if you need at least one to build an altar? The way you put it, they aren't calculated if you actually have at least one ancestor... that makes them kind of pointless?
kobnach wrote:Interesting. I like that I can be full change and still keep some of my stats. But I want to double check; what do I keep? Suppose I die at full change, 100,000 LP total, and str, con, dex etc all 80. Do I come back with 25,000 LP and str,dex etc at 20 (implication - dying at 40 leaves you at starting values)?
jorb wrote:The other two ancestor slots will be calculated as if they held two newb chars.
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